Morph Ramp

by Omnipotent on 15 November 2014

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

Pretty Straight forward. Using Trail of Mystery and Rattleclaw you can ramp pretty quickly without need searchlands. Then use that early mana advantage to drop bombs like hydra etc.

secret plans and ascendancy keep you drawing cards, and charm + trap essence give you decent spell counters

Any and all suggestions are welcome.

How to Play

Ideally you get a trail and rattle claw in your opening hand which provides more or less a rampant growth every turn considering the fact all the creatures in this have morph.
save unmorphing certain creatures like icefeather to bounce either your creatures to save them from destruction or to replay morphed for more ramp. from there its easy, play bombs and keep swinging

Deck Tags

  • Standard
  • Mana Ramp
  • Temur

Deck at a Glance

Social Stats

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This deck has been viewed 1,376 times.

Mana Curve

Mana Symbol Occurrence

02301737

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Morph Ramp

Thanks for any and all criticism and suggestions.

0
Posted 15 November 2014 at 23:23

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I like the idea only thing I could suggest is Sylvan Caryatid. Additional mana ramp, early blocker, hexproof, and adds any of the three color combinations.

0
Posted 17 November 2014 at 03:27

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