Protein Hulk - Turn 0 Win

by PastelNewt on 02 September 2013

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

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Deck Description

Key Cards:
Flash
Gemstone Caverns
Protein Hulk
Disciple of the Vaults
Elvish Spirit Guide/Simian Spirit Guide

How to Play

If ever given the choice to play or draw, always choose draw.

Cards needed in hand for turn 0 win:
Gemstone Caverns.
Flash.
Elvish Spirit Guide or Simian Spirit Guide.
Protean Hulk or Summoner's Pact(to search for Protean Hulk).

Do everything said BEFORE your opponents upkeep, so therefore they have never activated the start of there turn.

First - Activate the ability of Gemstone Caverns, in the process removing either Elvish Spirit Guide or Simian Spirit Guide from the game, giving you either a red or a green mana.
Second - If you don't have Protean Hulk in your hand use Summoner's Pact to fetch him from your library. Tap Gemstone Caverns for a blue mana source and play Flash, put Protean Hulk into play and sacrifice it.
Lastly - As Protean Hulk is put into the graveyard, search your library for all four of Disciple of the Vaults, still using Protean Hulks ability look for all of you X casting cost artifacts(four of each Phyrexian Marauder and Shirting Wall). Once all twelve cards are on the field, since you payed zero for X all the artifacts they will automatically die triggering the four Disciple of the Vaults dealing 32 damage too your opponent before there upkeep.

Deck Tags

  • Quick win
  • Turn Zero Win
  • Protean Hulk
  • Artifact

Deck at a Glance

Social Stats

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Likes

This deck has been viewed 38,644 times.

Mana Curve

Mana Symbol Occurrence

01612412

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Protein Hulk - Turn 0 Win

Very cool, very janky combo. Have you tried playing it?

0
Posted 19 December 2016 at 03:50

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