Jace's Grip of Control

by PathoftheExiled on 27 July 2010

Main Deck (60 cards)

Sideboard (12 cards)

Creatures (2)


Sorceries (10)

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Deck Description

Mill ur opponents @$$-off!!!
counter anything that is an issue and use the Nighthawks to get rid of anything that is already out...

Deck Tags

  • Mill

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

0352000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Jace's Grip of Control

If you're going for the mill, add another Jace's Erasure and throw in cards like Treasure Hunt, Spreading Seas, cards that will give you more draw power.

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Posted 28 July 2010 at 02:08

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Draw power... hence the Foresee, Jace 1.0, Jace 2.0, and Jace's Ingenuity... and then mill cards... the only problems i have are not having enough creatures to block my opposition and removal of afore mentioned creatures...

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Posted 30 July 2010 at 16:16

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Treasure Hunt doesn't actually synergize with Jace's Erasure because it says "reveal cards... then place them into your hand" so you're technically not "drawing" them :(

And as for the creatures, I would try adding some of the three mana creatures such as Wall of Frost, Guard Gomazoa, or some of the Phantasm cards that have high stats for the price of being sacrificed when targeted by a spell or ability. Even if they're removed you made them use mana for something besides another creature, or you could use a counter to keep it from being destroyed at all.

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Posted 01 August 2010 at 00:12

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