Assault of the Haunted

by PauperEDHGeneral on 18 February 2014

Main Deck (60 cards)

Sideboard (15 cards)

Enchantments (4)

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Deck Description

White/Blue/Black Esper Spirit Deck

How to Play

Nothing in this deck costs more than 3 except Obzedat and Teysa

Pump out the Spirit Tokens, and power them up.

any suggestions on how to improve?

Deck Tags

  • Esper
  • Spirit
  • Token

Deck at a Glance

Social Stats

10
Likes

This deck has been viewed 2,296 times.

Mana Curve

Mana Symbol Occurrence

3413300

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Assault of the Haunted

Its higher than a cmc of 3 buy maybe true convictions

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Posted 18 February 2014 at 20:59

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Geist of Saint Traft is a spirit. Just sayin.

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Posted 18 February 2014 at 21:27

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Short answer: Other than having too many anthems, seems like it could be a fun casual deck.

Long Answer: too complicated to go through in total if it is useless. If you plan on making this into a modern competitive deck there is probably a ton of changes I would suggest. Teysa, never going to make an impact, true conviction same; this has to do with extreme mana costs. Scry lands not the best option in comparison to a lot of other options available for modern such as man lands, fastlands, fetch lands. You would need to cut a ton of anthem effects, up the creature/token count and add in some utility cards like thoughtseize, maybe even go control with some mana leak and/or remand.

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Posted 19 February 2014 at 04:15

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its supposed to be Extended. but you make some good points!

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Posted 19 February 2014 at 13:49

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I try my hardest to give the best advice I can. I was going to type out a ton in the first place but realized that an entire thesis paper of suggestions and explanations etc could ultimately be useless give you had no desire to go for modern competitive or something.

I don't know around you how extended goes but from everything I know extended pretty much turned into modern and then died; it wasn't a popular format. AKA I don't know much of anything about extended and in that case I can't really speak much for necessary changes. I'm assuming it is a more powerful format that standard though and given that I believe what I said was true and in general.

And like I said before, I'd cut some anthem's probably down to 4 Captains, 4 Virtue, 2 Spear. Or maybe 4 Captains, 3 virtue, 1 spear, 2 favorable winds. 6 Anthem effects without other added benefits is enough beyond that you risk just flooding on anthems and useless spells without an ability to pressure an opponent. The second one I suggested would probably work fine because 3 virtue should be enough that you'll find at least one, 1 spear because it's legendary, and 2 winds because you have mostly flyers and it will buff your captains where virtue doesn't.

3-4 Virtue
1-2 Spears (remember this is a legendary)
1-2 Favorable wind
Find a number of each that adds to 6 that you find most suitable; this is a strong suggestion.

Giest of Saint Traft is a good good friend to you here. While it is legendary you could still get away running 3-4 because they may die but they are strong enough on impact and pressure that holding an extra or two isn't a big deal.

Hero of Bladehold could be kind of fun because of the token generation and mild anthem effect (battle cry).

Sorin, Lord of Innistrad depending on how you go about your anthem effects could still be a very solid addition because he generates, consistently, lifelink blockers and occasionally an anthem of his own. Threatening with his ultimate can also relieve pressure from yourself.

Again depending on how you go about your deck adding in a power sword or two wouldn't be a terrible idea; this would be really good with Saint Traft because despite hexproof it can be a little weaker in combat at first. Like I said however upping the count of GoST in the first place isn't a terrible idea, if you do 4 of them then sword is not necessary because you'll only make the one survive that is in play while the others end up sitting rotten in your hand. If you do 4 of and one just happens to survive no big deal that means your winning probably but if you can insure ones survival with sword then effectively your wasting precious space in your deck.

Here is something to take a look at for some good ideas: http://sales.starcitygames.com/deckdatabase/displaydeck.php?DeckID=43969

Jon Finkel's esper spirits deck, it was standard mind you. He did a solid job with this deck though, and there are things to consider from the deck. One for example is the use of phantasmal image, while it was probably more powerful then than now, with the change of legendary rules, it can still act as a "second captain" because if you target the captain now you have a copy and they give each other hexproof which now removes an images weakness of being targeted kills it cause now it can't really be targeted.

Delver while a good card and everthing.. not sure it would make the cut because it's not a spirit, not a token, and not exactly what you seem to be focusing on in this deck, without ponder or brainstorm the card is kind of a flop. I don't know if ponder is legal in extend or not though.


Anyways there is a ton to consider for a deck like this because you can throw in a TON of different elements, counters, draw, kill, hand control (thoughtseize, LotV), what anthem effects make the best impact (sorin with multiple uses) etc etc etc.

Finally to the end; I like what you've got going I think your just a little tweaking away from something pretty darn solid, and I like the direction you moved with the latest iteration of the deck. Best of luck and keep brewing!

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Posted 19 February 2014 at 17:30

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Agreed with above, you need some hand control like thoughseize, perhaps some way of gaining some life, and you need to add more token creators, for example Twilight Drower and Spectral Procession. Maybe the white Mikaeus could be a nice thing aswell (even though that's probably more casual)

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Posted 19 February 2014 at 12:39

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Vault of the Archangel would be cool, the issue with something that provides lifelink is that either it makes little impact (whip of erebos) with this deck or that it is colorless land which hurts spectral procession which in a 3 color is already troublesome. Then again the impact of Vault may make it worthwhile, especially if procession is out because this is an extended deck. Probably a good thing to consider as a 1 or 2 of in the land base

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Posted 19 February 2014 at 17:48

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I won a PTQ because of Vault in a Geist based deck....that card was underplayed in standard, and it still doesnt get enough love. that lifelink can be super relevant, especially if this deck makes the switch from extended to the new aggro modern.

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Posted 19 February 2014 at 17:55

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No drogskol reaver?

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Posted 19 February 2014 at 15:11

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While a total badass, I would think it's more of an EDH or casual card. He is just too expensive for a deck that isn't finding some way to get this guy into play without some kind of help, Birthing Pod, ramp, or some serious control deck using him as a solo finisher too which there are better ones such as Thundermaw haste and hates on lingering souls, Restoration Angel because it can flash in snapcaster again which will re-trigger him, Celestial Colonnade because it is a man land. (This is for a UWR list); not to mention these are all cheaper options than Reaver.

Reaver needs time aka control, and needs something to protect him, aka captain (hexproof) otherwise a kill spell will kill him. Needing both captain and control makes for a wonky deck.

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Posted 19 February 2014 at 17:45

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