R/W Humans

by ph3nax on 29 July 2016

Main Deck (60 cards)

Sideboard (15 cards)

Enchantments (1)


Land (4)

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Deck Description

This is a deck I mad in hopes of taking down Bant Company. We have to fight our way through it and hopefully find ways to give us an advantage over Bant Company through trial and error.

I don't know about you, but I don't plan on joining Bant Company and playing a mirror match every game, every round, and every event I play at. I considered running more things such as silkwrap and more stasis snares and declaration in stones, but that ability just gets repetitive after awhile.

I am always up for suggestions if anybodys got them. We need to fight this figh against Bant together.

How to Play

The hope is that the battlefield will fill quickly. It's your job to initiate trades so that eventually, you can find a hole that you can take them out with. If you can't find those holes, you have gryff's boon, always watching, and even anointer of champions to give you some traction.

Deck Tags

  • Human
  • Standard
  • Aggro
  • beat bant company

Deck at a Glance

Social Stats

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This deck has been viewed 953 times.

Mana Curve

Mana Symbol Occurrence

510000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for R/W Humans

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