Stirring wilds

by Phiphler on 24 February 2011

Main Deck (60 cards)

Sideboard (16 cards)

Creatures (7)

Enchantments (9)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

The main idea of this deck is to get some walls out, build up a mana base, then get big creatures in and buff them up.

It contains 2 creatures that benefit greatly from having a lot of mana spent on them and the scute mob will also grow as an extra effect to having planty of lands.
When you got nothing else to spend mana on you can always just raise the wildwoods and have them join the attack.

The umbras, vines and asceticism are all there to keep your powerhouses in play.

Most of the time I end up taking a few hits early, then making a big comeback. I have hit my opponent for more then 20 damage in 1 turn more then once on test draws.

Deck Tags

  • Creature-Based

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 952 times.

Mana Curve

Mana Symbol Occurrence

1100042

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Stirring wilds

Mobtank has deleted this comment.

Posted 26 March 2011 at 23:52

Permalink