Disturb the Nest

by pigeons on 03 June 2016

Main Deck (60 cards)

Sideboard (6 cards)

Artifacts (1)

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Deck Description

Alright, so your game winning combo is the hornet nest plus swarmyard. Anytime your opponent attacks you, block with the nest, regenerate it with swarmyard. Deathtouch flyers galore. Anytime the opponent gets smart and DOESN'T attack, hit the hornet nest with your own nausea's and tragic slips(wait on the tragic slip until something else died that turn, preferably), then regen with swarmyard. Boom, 13 deathtouch flyer tokens. Control the early game with all your deathtouch creatures, your caustic caterpillars for artifact/enchantment hate, gnat misers to force the opponent to discard early on. Giant adephage and vorapede paired with a swarmyard to regen them are your late game finishers, if needed.(Shouldn't be needed, though). Carabid and recluse are there purely for cycling, since you don't have the mana to actually play them from your hand. I'll probably drop the recluse for another carabid, though. General card draw seems better than snagging a forest. Darksteel plate is in there to put on your hornet nest. Disturb the nest and win.

Deck Tags

  • Deathtouch
  • Tokens
  • incests
  • Regeneration

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

0022417

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Disturb the Nest

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