PikminSlayer

40 Decks, 46 Comments, 3 Reputation

Simple concept, well executed. Brass Squire should do more than speed things up a little; he's pretty crucial to the deck imho. Buried Ruin may not work well here though, since Worldslayer destroys all other permanents; it costs mana to use the artifact retrieval ability, and by the time you have played 2 more lands plus Buried Ruin, you should have already pretty much won the game. I'd say regular lands would work better; you may even want to include a few copies of Darksteel Plate so that creature retrieval isn't even necessary if you want to keep a Leaden Myr or a Brass Squire around post-Worldslayer.

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Posted 12 August 2011 at 05:13 as a comment on Worldslayer [TeamTimeCube]

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I'd suggest adding Urabrask, replacing a couple of the Grim Lavamancers (since they're not goblins and their direct damage just isn't that great, despite the fact that you'll have plenty of instant spells in your graveyard to exile). Urabrask gives all your creatures haste (Goblin Chieftain does that), and all creatures your opponents control enter the battlefield tapped (G.C. does NOT do that). It's another way to give your goblins haste, AND he makes it harder for your opponent(s) to get blockers out to stop your goblins.

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Posted 12 August 2011 at 04:11 as a comment on Goblin Speed

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I completely agree... forgot all about Bloodghast in my comment (see below). I'd drop at least 2 if not all of the Nirkana Cutthroats and replace them with Bloodghast. Also, including Nirkana Revenant may be a good idea. She's expensive, but once you have her out, she's s complete beast and quite possibly a game-ender.

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Posted 28 October 2010 at 16:15 in reply to #95303 on Vampires

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I'd say you definitely need 2 more Nighthawks, so I'd drop the Ruthless Cullblades for them. I'd also make room for 4 Guul Draz Assassins (maybe drop the Guul Draz Vampires for them), at least 2 Malakir Bloodwitches (maybe drop a pair of Anowans, since he's a legendary and you can't have more than one out anyway), and replace the Bloodthrone Vampires with Viscera Seers (doesn't seem that great, but the scrying you get with Viscera Seer is invaluable). Also, Drana isn't all that great, and Kalitas is expensive enough that you'll rarely get him out, especially with only 1 in the deck; so with all the cheap vampires you have, 3 Captivating Vampires would serve much better than those I think.

Besides that, one thing you're really missing with this deck is removal. The Blood Tributes are nice to have, but I'd replace the Exsanguinates with Feast of Bloods and sideboard some 4x Grasp of Darkness.

One last thing that's not as big of a deal as most of the suggestions above: You might consider fitting in at least 2 Kalastria Highborn if you plan to have your own creatures going to the graveyard (I suspect you do). She pairs nicely with Viscera Seer, Blade of the Bloodchief, Bloodchief Ascension, etc. I'd say you could probably lose the Lacerators for Kalastria Highborns and it would work well.

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Posted 28 October 2010 at 16:13 as a comment on Vampires

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Not a whole lot of focus in this deck, but I see the potential for some interesting combos, especially with Mycoloth and Myr Servitor.You might also want to look into Near Death Experience--which is usually kind of a crappy card, but paired with Worship would be an instant game-winner.

Here's my idea for a good Mycoloth deck: http://www.mtgvault.com/ViewDeck.aspx?DeckID=63002
It goes in a different direction from yours, but I think it would be pretty effective.

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Posted 25 October 2010 at 17:06 as a comment on Myrcoloth

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Yeah, I might have to figure out another win condition. But I don't know what I'd take out... this is so loltastic as it is lol

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Posted 13 October 2010 at 10:35 in reply to #91842 on Relentless Rats

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That's the entire reason I have Memoricide sideboarded... to Memoricide their Memoricides lol. Unless they're also playing a black deck with green mana acceleration, I'll be able to play mine before they play theirs.

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Posted 10 October 2010 at 15:59 in reply to #91833 on Relentless Rats

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Replace at least 2 of the Traumatizes with Archive Trap. Also, this deck has nothing to deal with big Eldrazi... one of those in a deck will ruin you, since anytime they would go to a graveyard their owner shuffles them and their entire graveyard back into his library. You need black in here to deal with that... Leyline of the Void works nicely.

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Posted 11 September 2010 at 17:55 as a comment on Bye Bye library (comment)

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Well I'm trying to keep the deck Standard legal, and I think Verdant Catacombs is the only land in Standard right now that's green and black. I see your point on the Savage Lands though. I'm thinking I may just put in regular lands in their place and see how it runs. Thanks

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Posted 16 August 2010 at 00:55 in reply to #80660 on Green/Black Sacrifice Deck

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What are your win conditions, direct damage? If so, and if it works, very interesting deck. I've been wanting to find a way to use all the new defenders that came out with the Zendikar block as well as with M11. I'd suggest adding Warmonger's Chariot and/or Gargoyle Sentinel to replace a playset of one of those white defender creatures; it'll keep with your defender theme but give you some offensive capability. Some Pacifisms wouldn't hurt either... maybe those instead of Earthquake? Again, all just suggestions... if what you have works as well as you want it to, then by all means keep it as is.

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Posted 15 August 2010 at 23:39 as a comment on Defense is the Most Fun Offense

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Well now that you mention it, this is pretty hard to break down lol. I'd say a lot of the lands from the Alara block would be helpful... mainly the ones that let you tap them for any color of mana. Aside from that, since you're working with so many colors, fetchlands wouldn't be all that effective because they'd be taking up room you need for your actual mana-producing lands... so I'd suggest cards like Drowned Catacombs and the ones like it. They give you mixed mana and, if you already have one of the basic lands for its 2 colors in play, it doesn't come into play tapped. I think there are 5 of those, and they're in both M10 and M11. So since there are 5... 2 or 3 of each? Maybe go slightly heavier on green, blue, and white mana production, since that seems to be what you need the most of? You'd really just have to playtest it and see how it ran.

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Posted 13 August 2010 at 17:38 in reply to #79184 on Deck Challenge: 5 Titans

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It seems like this deck would benefit from having lots of dual-lands, since it's all 5 colors on board.

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Posted 09 August 2010 at 15:05 as a comment on Deck Challenge: 5 Titans

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I've had this deck idea before, and I love the concept. There's not much I'd change here... The only suggestions I have are to try to work in some Canopy Covers and/or Vines of Vastwood to protect your Dragonmasters and Scutes, but I'm not sure what you should take out to make room. Also, I'm not sure how effective Valakut, the Molten Pinnacle will be when you only have 10 mountains in the deck; it's much better suited to mono color. I'd suggest putting in dual-lands to replace it, since more of your spells are green than your forest count would seem to suggest.

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Posted 09 August 2010 at 14:58 as a comment on Bear Charger

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Indeed^. I did decide to replace the Cancels with Mana Leaks though.

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Posted 08 August 2010 at 23:06 in reply to #75619 on Type-2 Mill Deck

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I'll consider Archive Trap, though by the time the card difference between half of the deck from traumatize and 13 from Archive Trap comes into play, I have other ways to finish the game. Also, Ravenous Trap doesn't help against the big Eldrazi... they have the whole "if this creature would go to the graveyard from anywhere, instead shuffle it and your graveyard into your library." The Eldrazi would have to actually enter the graveyard in order for Ravenous Trap to work, and the big ones don't.

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Posted 24 July 2010 at 02:31 in reply to #75602 on Type-2 Mill Deck

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Yeah, I'd suggest Eye of Ugin, Eldrazi Temple, and Awakening Zone as well. Also, Nest Invader is one of the best commons for mana ramp in type 2 right now in my opinion... for 2 mana, it's a 2/2 and a spawn you can sac for more mana. I'd run 4, as well as possibly some Growth Spasms and/or Joraga Treespeakers (Treespeakers + other elves = great mana ramp; Treespeaker can pay it's own level-up costs once you level it once).

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Posted 24 July 2010 at 02:23 as a comment on Fast Eldrazi

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I've thought about this combo before, and I think this deck uses it well. Mage Slayer is a great choice for this deck. But I wonder if the Birds are even necessary; also, since you can't have 2 Garruks in play at the same time anyway, I'm not sure if having 3 in is really necessary either.. Have you thought about putting Scute Mob and/or Dragonmaster Outcast in? With the mana acceleration you have, plus Bloodbraid Elf's cascade, they could be great in this one.

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Posted 02 May 2010 at 20:12 as a comment on Hellkite Bear

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I love Dash Hopes... If only they'd reprint it for Standard.

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Posted 23 April 2010 at 10:17 as a comment on Death Metal

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I like the inclusion of both Pawn of Ulamog and Mortician Beetle in this... great idea when you're sacrificing your own creatures. Also nice to have Bloodthrones to give you more ways to sac... I make heavy use of Pawn and Bloodthrone in my vamp deck. I'd suggest throwing in Bloodghast. He's great sacrifice fodder because of his landfall ability to bring him from the graveyard to be sacrificed again.

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Posted 22 April 2010 at 09:50 as a comment on Phyrric Victory

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Yeah, I agree... you can lose the Guul Draz Vampires and put in a few Kalastria Highborn. Also, a really good combo is Kalastria Highborn + Bloodghast + Bloodthrone Vampire or Vampire Aristocrat. You sac Bloodghast using Bloodthrone or Aristocrat, pay 1 to use Kalastria's ability, then play a land to bring back Bloodghast and do it all again. That's a quick 4 life with your opponent losing 4 without even attacking or playing a spell from your hand that turn. With multiple Bloodghasts or multiple Kalastrias, that can increase a lot. I use it in my vampire deck, and as long as you have the tools to get the cards in play that you need (Diabolic Tutor helps), it's very effective.

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Posted 21 April 2010 at 10:27 in reply to #62465 on Life and Death Vampire

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