Hellkite Bear

by Toasty on 02 May 2010

Main Deck (60 cards)

Instants (2)


Planeswalkers (3)


Artifacts (3)


Enchantments (4)


Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Best attempt at using the Bear Umbra + Hellkite Charger combo.

Deck Tags

  • Stompy

Deck at a Glance

Social Stats

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Like

This deck has been viewed 983 times.

Mana Curve

Mana Symbol Occurrence

0001441

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Hellkite Bear

I've thought about this combo before, and I think this deck uses it well. Mage Slayer is a great choice for this deck. But I wonder if the Birds are even necessary; also, since you can't have 2 Garruks in play at the same time anyway, I'm not sure if having 3 in is really necessary either.. Have you thought about putting Scute Mob and/or Dragonmaster Outcast in? With the mana acceleration you have, plus Bloodbraid Elf's cascade, they could be great in this one.

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Posted 02 May 2010 at 20:12

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They could, but with my Mul Daya Elf combo, I dont plan on waiting too long for them to buff up. Just look at my idea of a perfect play

Turn 1: Forest - Mana Dork (Birds of Paradise/Llanowar Elves)
Turn 2: Mountain - Harrow (tap mana dork + 2 lands)
Turn 3: Land (4 total) - Oracle of Mul Daya, Land again, Mul Daya Channelers
Turn 4: Land (5), then Land again (6 Oracle) - Hellkite Charger, tap Mana Dork + Channelers to play Mage Slayer.
Turn 5: Land (7), then Land again (8 Oracle) - Bear Umbra on Hellkite Charger, then equip Mage Slayer on Hellkite, attack with Hellkite, untap lands, attack again with ability, rinse wash and repeat till dead.

With this deck, I can kill on Turn 5, assuming I get the right amount of lands at the right time. Garruk is there for additional rush + mana ramp. I will in theory get enough land by turn 4, but on turn 5, they're already dead. I'll try and play with the idea once I get this combo running, but till then, will try as it is.

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Posted 02 May 2010 at 22:52

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i agree with pikmin but why not try to add in harrows instead of the rampant growths? or even try taking out 1 ramp and 1 garruk for harrows. harrow + ramp growth is a pretty good combo.

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Posted 02 May 2010 at 21:53

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I do like the idea of that combo, but I didnt want to cut my Garruks. Mainly because, they're my only Overrun ability cards. And if you think attacking every turn can be bad, wait till you give all of them +3/+3 and trample for EACH HIT? Turns my little Birds of Paradise into a 4/4 flyer with trample. THAT'S deadly.

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Posted 02 May 2010 at 22:44

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Harrows really not better than Rampant Growth unless you're running more than two colors. You have to sac a land so you effectively pay 1 more mana than Rampant for the same 1 land gain.

Also, I'm not sure how necessary the mana accelerating creatures are, aside from Oracle. You can only use land mana to do the infinite combo, so if you happen to get out Hellkite early, you still won't have the hard 7 to untap each phase.

Lastly, Mage Slayer is pretty nice, but its unnecessary. Once you get the combo, they're dead regardless, so you may want to throw something more useful in like chump blockers, lightning bolt, or terramorphic expanses to thin your deck and get your hard mana out.

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Posted 17 August 2010 at 09:30

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