The owner of this deck hasn't added a sideboard, they probably should...
Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
Sick of not having complete control of a commander game from the get go? Well here's your answer.
Basically this deck is based on you always having a full hand and your opponents having one or two cards in hand. Usually by turn 3 or 4. Then you easily control the field from there on out drawing 3 to 10 cards a turn while your opponents are stuck only drawing one a turn. Even once your opponents think they have a little window. Boom! Here come eldrazi bombs. The deck is based on always having Leovold out as soon as possible. And firing off one of your discard your hand cards immediately and having advantage in the game from the get go. You can even do it earlier if you have a burgeoning opening hand where you could theoretically have 5 lands on your second turn. I had a lot of fun with this one and tried out some mechanics I don't typically play with like the new monarch( which benefits only you). Also put in stupid old cards like life force and death grip which I find from experience super dirty in commander and especially in this deck. Also have a enter the infinite and omniscience combo. Cards like Feldon's cane and if things get desperate inverter of truth make sure you don't mill yourself in longer games.This deck is a lot of fun and not hard to play. But be warned everyone will come after you very quickly in the game and they will hate you. But most of the times you'll come out alive :).
This deck has been viewed 824 times.