planesrasta

109 Decks, 68 Comments, 13 Reputation

you should probably drop blast of genius, or at least add some higher cmc cards so you can really smack the opponent. I guess it's good for drawing if nothing else in this deck, maybe like two or three damage here and there, but you're missing out on the chance to do some real damage with it without any high cost cards. just my take on it.

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Posted 04 June 2013 at 15:27 as a comment on Izzet Burn

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Maybe put some doorkeepers in for a second win con?

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Posted 03 June 2013 at 01:32 as a comment on 25$ defender deck

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Indestructible isn't activated. Its more of an attribute than an ability, like flying or trample. An activated ability is one that you chose to activate, like taping gyre sage for mana

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Posted 01 June 2013 at 04:55 in reply to #359857 on Lose; I can't.

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illustionist's bracers can only copy activated abilities..unless I'm missing something

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Posted 31 May 2013 at 23:31 as a comment on Lose; I can't.

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well, hellhole flailer combos great with scavenge, rubble belt raiders or deadbore are just an awesome card in any deck. also some abrupt decays and or putrefy's would go a long way. and golgar charm is the mother of all broken; for 2 mana regenerate each creature you control lol

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Posted 29 May 2013 at 14:41 in reply to #358284 on Final JUND deck help!!

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not bad, check out my vampire deck
http://www.mtgvault.com/planesrasta/decks/vampires-feast/

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Posted 29 May 2013 at 14:03 as a comment on First Strike/Deathtouch

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do you really need Zhur-taa druid? half your deck cost 2 mana so you dont really need the druids to help you ramp y'know? take a look at my Jund aggro deck for some ideas
http://www.mtgvault.com/planesrasta/decks/kamikaze-2/

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Posted 29 May 2013 at 13:34 as a comment on Final JUND deck help!!

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Idk man I just feel like for one more mana, putrefy is alot less limited than abrupt, but that's just me

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Posted 27 May 2013 at 17:58 in reply to #357338 on Putrefy the Bloodline!

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Do you really need abrupt decay AND putrify? I would just run four of putrify

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Posted 27 May 2013 at 17:50 as a comment on Putrefy the Bloodline!

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No increasing savagery????

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Posted 16 May 2013 at 02:54 as a comment on +1/+1 Rape (Counters-Aggro)

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Well yea, but you don't really need it. Definitely not if that's all you use it for. I recommend taking them out and 2 other things so you can put in 4 vampire's fury.

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Posted 15 May 2013 at 17:38 in reply to #352741 on B/R Vampire

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Why do you need glaring spotlight?
other than that, nice deck, check mine out

http://www.mtgvault.com/planesrasta/decks/vampires-feast/

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Posted 15 May 2013 at 17:10 as a comment on B/R Vampire

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You should put in some elvish archdruids

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Posted 14 May 2013 at 09:11 as a comment on Elves

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Nice man! Maybe put in some gyre sage for infinite mana

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Posted 14 May 2013 at 08:48 as a comment on rare candy

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wow didn't know that thanks

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Posted 09 May 2013 at 19:25 in reply to #350388 on The evolution theory

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Yea I see what you mean haha, I made a deck kinda like this, except I was going more for the 5 color thing than for the infinite combo thing, check it out:
http://www.mtgvault.com/planesrasta/decks/5-color-myrs/

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Posted 09 May 2013 at 10:14 in reply to #350157 on Nah man, It's myrly infinite

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No myr battlesphere?

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Posted 09 May 2013 at 04:41 as a comment on Nah man, It's myrly infinite

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Well rancor is never a bad idea, but I've only got like four zombies so gravecrawler probably wouldn't be that useful after it died

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Posted 08 May 2013 at 10:21 in reply to #349767 on undying

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to activate crackling perimeter you would have to tap one gate for one damage, regardless of how many you have. In other words, it operates at maximum efficiency with only one of it in the deck. one crackling perimeter in a 60 card deck would be too hard to find, but anymore and they would be taking spots i would rather use for other things y'know?

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Posted 05 May 2013 at 04:57 in reply to #348326 on the maze's end

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i have no idea! it just kept saying it was illegal but they fixed it now.

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Posted 05 May 2013 at 04:48 in reply to #348324 on the maze's end

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