The evolution theory

by planesrasta on 09 May 2013

Main Deck (60 cards)

Sideboard (15 cards)


Enchantments (4)

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Deck Description

Evolution. It takes place over millions of years... Or just a few turns.

How to Play

Turn 1: cloudfin or experiment
turn 2: gyre sage
turn 3: renegade, other two evolve
turn 4: master biomancer, everything evolves, renegade gives other things extra counters
turn 5: species gorger, enters with 2 counters, everything but biomancer evolves, renegade gives extra counters to all but biomancer
turn 6+: bounce gorger until renegade stops evolving, then return renegade, then return biomancer &play renegade, then return gorger and play biomancer, and repeat the process starting from turn 5.

ooze flux also works great for keeping renegade evolving

Deck Tags

  • Simic
  • Evolve
  • +1/+1 Counters
  • U/G
  • Standard

Deck at a Glance

Social Stats

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This deck has been viewed 990 times.

Mana Curve

Mana Symbol Occurrence

0280041

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for The evolution theory

Shocks and dual lands have a 4-per-deck limit.

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Posted 09 May 2013 at 19:24

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wow didn't know that thanks

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Posted 09 May 2013 at 19:25

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Sure thing!

0
Posted 09 May 2013 at 19:26

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training grounds + paradise mantle + gilder bairn= infinite counters on anything you want. http://www.mtgvault.com/nba1523/decks/rare-candy/

0
Posted 09 May 2013 at 20:16

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