Sundial of the Infinite Deck

by planestalker on 31 July 2011

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

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Deck Description

I was looking through the new 12th Edition Cards and realize just how awesome Sundial of the Infinite is and I knew I had to make a deck to abuse its power.

Sundial of the Infinite
Artifact, 2 (2)
{1}, {T}: End the turn. Activate this ability only during your turn. (Exile all spells and abilities on the stack. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

Some of the Combos in the deck

Sundial of the Infinite + Phyrexian Dreadnought = 12/12 trample creature for 1 mana

With any card that has an "enters the battlefield" drawback like the Dreadnought, you can end your turn with the Sundial after the creature is on the battlefield and with the trigger on the stack. With Dreadnought it means you get to make a 12/12 for one mana and then spend another one mana to end your turn before you need to sacrifice 12 power worth of creatures.

Sundial of the Infinite + Smokestack + Venser, the Sojourner

Sundial of the Infinite lets you stack things in such a way that you can put another counter on your Smokestack and then end your turn with the sacrifice ability languishing on the stack.

Sundial of the Infinite + Obilvion Ring + Venser, the Sojourner

The Vensor/O-Ring combo is slightly different. After casting Oblivion Ring you allow it to resolve and enter the battlefield, exiling a permanent. Then, during your second main phase, you exile it with Venser, the Sojourner Then Oblivion Ring's second triggered ability will go on the stack and you activate Sundial of the Infinite in response, exiling the ability so the permanent is exiled for the rest of the game. Now, since the end step never occurred, Oblivion Ring will return to the battlefield at the next end step, which will be your opponent's. Rinse and repeat.

Deck also has these other combos

Torpor Orb + Phyrexian Dreadnought = a fast 12/12 Trampler for just 3 mana

Grand Abolisher + Lightening Greaves = A well protected one sided City of Solitude; as if Sundial of the Infinite wasn't enough :-))

Deck also has Enlightened Tutor to help find stuff and Show an Tell to help get out combos fast.

Silence, Grand Abolisher, and Sundial of the Infinite should be plenty of help you prevent opponent from disrupting your plans.








Deck Tags

  • Casual

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 12,909 times.

Mana Curve

Mana Symbol Occurrence

227000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Legal in Legacy

Deck discussion for Sundial of the Infinite Deck

You need Venser in order to use Oblivion Ring the way you are wanting. Also the smokestack combo doesnt work how you think. You only get to put a counter on it once per turn. And I like the sneaking of 12/12 thats a one cost. But you wont be able to pull it off until turn 3

1
Posted 31 July 2011 at 09:50

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Added Venser.

Thanks for suggestion.

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Posted 31 July 2011 at 20:55

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Yeah, I have seen a lot of these decks and you need Venser, Some other abuse is Final fortune/Iso

1
Posted 31 July 2011 at 14:09

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If you're interested I've created a deck that uses the Final Fortune/Isochron Scepter/Sundial combo

Isochron Burn Deck
Deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=217724

0
Posted 03 August 2011 at 23:46

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Yea I made venser's sundial that was featured on the front page a week ago.

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Posted 31 July 2011 at 18:33

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Hi bman5604,

Took a look at your deck. Copied some of your comments about Venser/O-Ring combo to my intro.

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Posted 31 July 2011 at 21:02

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the only thing with smoke stack is it triggers every turn. And in order for you not to have to sacrifice anything you would have to use sundial of the infinite as soon as your turn begins. I like the thought but it hurts you as well.

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Posted 01 August 2011 at 18:38

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bman5604,

The hurt is not as bad as on my opponent. If the Smokestack is not destroyed by the opponent in two or three turns my opponent will more than likely have to sacrifice all their permanents as the counters build up Smokestack. Once all the opponent's permanents are gone I just let Smokestack sacrifice itself and I typically will have an unsummitable lead due to lands in play and cards in hand.

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Posted 01 August 2011 at 19:54

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personally, I don't see Venser doing much here. Sure, he has synergy, but he's a 5 drop and he isn't doing that much TBH (you should be winning before he matters). I would drop him with the oblivion rings for other cards like Standstill or FoW. Also, Show and Tell is nice for smokestacks, but in a deck with 38 spells that cost 3 or less, I believe it to be less than optimal. As for additions, Leyline of Anticipation may work with smokestack skipping very well, and Orim's Chant outclasses Silence.

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Posted 02 May 2012 at 01:00

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heliosofcows,

You may have a point about Venser, it is fairly costly at 5 casting cost but I find smokestack really slows down the game so much that I often have plenty of time to put enough mana sources for Venser. Also FOW is a bad idea for the deck even if you add standstill as there would only be 15 blue cards to possibly exile in the deck including FOW itself. So about 45% of the time you won't be able to cast FOW for free. Interesting idea with Leyline but Sundail is cheaper (may add to sideboard if I ever make one for this deck) and Ormi's chant is technically better. Have made changes.

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Posted 04 May 2012 at 22:45

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