planeswalker999

30 Decks, 375 Comments, 75 Reputation

nobody ever said I had to pay 7 for krasis incubation. just use the first ability, and then pay 3 to recall it if the creature it's attached to is going to die.

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Posted 14 May 2013 at 23:14 in reply to #352316 on Evolution (with 33% more frog)

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the first part is "the totally unauthorized" but I can't remember the rest

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Posted 14 May 2013 at 23:11 in reply to #352278 on Adaptive Survival

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not so sure, I would normally go with roaring primadox or species gorger

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Posted 14 May 2013 at 23:09 in reply to #352317 on Evolution (with 33% more frog)

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there is a great book on the topic of deck-building (I can't remember the name, will post it if I remember). the card combos are out-of-date, but the original idea remains unchanged.

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Posted 14 May 2013 at 23:07 in reply to #352278 on Adaptive Survival

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why? the legendaries make the world go round. although, 1-2 zegana being dropped wouldn't hurt.

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Posted 14 May 2013 at 22:58 in reply to #352316 on Evolution (with 33% more frog)

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"everyone" is wrong. at 60, you can draw whatever card you need one turn sooner, instead of waiting one extra turn for that lightning bolt or negate you need. also, always play with 24-26 land. beginners are commonly told 20 land, but that is just not workable, with at least once ever tournament you will not have sufficient mana. the exceptions are white weenie and other 1 or 2 mana decks.

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Posted 14 May 2013 at 22:51 in reply to #352278 on Adaptive Survival

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you should cut 4 cards to bring the deck total to 60

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Posted 14 May 2013 at 22:34 in reply to #352278 on Adaptive Survival

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eh. to each, his own

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Posted 14 May 2013 at 22:32 in reply to #352278 on Adaptive Survival

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Try a jace's erasure

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Posted 14 May 2013 at 22:31 as a comment on MR. Jace Mill Please

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a what now?

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Posted 14 May 2013 at 22:29 in reply to #352296 on Land Go

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I am VERY persuasive when I want to be.

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Posted 14 May 2013 at 22:27 in reply to #352278 on Adaptive Survival

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WHY????????????????????????????????????????????????????????? Just why?

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Posted 14 May 2013 at 22:24 as a comment on Land Go

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I have a better idea. Vorel of the hull clade, the key card in the simic intro deck for dragon's maze. Double one creature's counters every turn:)

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Posted 14 May 2013 at 22:23 in reply to #352278 on Adaptive Survival

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I don't know, i'm trying to keep this two color.

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Posted 14 May 2013 at 22:19 in reply to #352288 on Evolution (with 33% more frog)

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You know, I did not think of that. I was trying to stay in dissension and return to ravnica block and didn't think there would be good cards from other sets. I'll cut the guildmages for a pair of increasing savagery. Thanks.

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Posted 14 May 2013 at 22:17 in reply to #352284 on Evolution (with 33% more frog)

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I actually already cut out 2 copies, but the possibility to keep swithing who gets counters from forced adaptation or kept captive by krasis incubation is awesome. (it says the aura switches from one permenant to another with the same controller, but if you put it on the enemy to begin with, then it can keep switching the the most powerful creature.

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Posted 14 May 2013 at 22:11 in reply to #352277 on Evolution (with 33% more frog)

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Could use some extra land or mana-ramp (there is a werewolf that mana-ramps, but the name escapes me) and maybe a garruk the veil-cursed or kessig cagebreakers.

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Posted 14 May 2013 at 22:08 as a comment on Werewolf

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An interesting concept. Although I am by no means an expert, I think you need to focus around those +1/+1 counters, not worrying about naturalize, and although urban evolution and unexpected results are nice, they are more suited to a mana-ramp deck. Also, try a gyre sage to get some extra mana (+1/+1 counters can be used for more than brute force).

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Posted 14 May 2013 at 22:02 as a comment on Adaptive Survival

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