Evolution (with 33% more frog)

by planeswalker999 on 14 May 2013

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

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How to Play

1. play a creature
2. use spells and abilities to put large amounts of counters on your creatures
3. attack for huge damage

Deck Tags

  • Dream Deck
  • Simic
  • +1/+1 Counters

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,476 times.

Mana Curve

Mana Symbol Occurrence

0240050

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Evolution (with 33% more frog)

deck is really good but delete Simic Guildmage and your deck's becomes type 2, otherwise you can't play in tournements

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Posted 14 May 2013 at 22:00

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I actually already cut out 2 copies, but the possibility to keep swithing who gets counters from forced adaptation or kept captive by krasis incubation is awesome. (it says the aura switches from one permenant to another with the same controller, but if you put it on the enemy to begin with, then it can keep switching the the most powerful creature.

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Posted 14 May 2013 at 22:11

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When it comes to adding +1/+1 counters I like to recommend Increasing Savagery from Dark Ascension set. Turn 4 you can drop 5 counters, and then late game you can cast it at Flashback cost for 10 counters.

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Posted 14 May 2013 at 22:12

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You know, I did not think of that. I was trying to stay in dissension and return to ravnica block and didn't think there would be good cards from other sets. I'll cut the guildmages for a pair of increasing savagery. Thanks.

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Posted 14 May 2013 at 22:17

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Splashing black would be amazing. Corpsejack Menace :D

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Posted 14 May 2013 at 22:16

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I don't know, i'm trying to keep this two color.

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Posted 14 May 2013 at 22:19

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Maybe 4-6 fewer legendaries

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Posted 14 May 2013 at 22:53

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why? the legendaries make the world go round. although, 1-2 zegana being dropped wouldn't hurt.

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Posted 14 May 2013 at 22:58

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Try playing it out turn by turn; best case scenario your first creature doesn't come out until turn, assuming that one of the 4 gyre sages is in your hand. There is no aggro, control, lifegain, and only one way to draw cards, which is conditional having fathom mage already in play. Vorel is just as likely to help your opponents as much as yourself. Krasis incubation if used on your own creature is 7 mana for 2 1/1 counters, very inefficient. If used on an opponents creature, you are give giving it 2 1/1 counters for 7 mana, whereas rapid hybridization costs 1 to cast, can destroy opponents fatties, or trigger evolve on your own creatures. Something to think about

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Posted 14 May 2013 at 23:08

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nobody ever said I had to pay 7 for krasis incubation. just use the first ability, and then pay 3 to recall it if the creature it's attached to is going to die.

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Posted 14 May 2013 at 23:14

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Trying to help from personal experience, had a similar setup and problem losing turn 4 until i reconstructed, just food for thought

http://www.mtgvault.com/bsaf/decks/ug-evolve-fun/

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Posted 14 May 2013 at 23:19

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Reconstructing anew to mono green evolve, simic was fun but slow

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Posted 14 May 2013 at 23:19

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I'm inclined to agree with the idea of limiting the amount of legendaries. There are plenty of control cards out in the Ravnica block. Plasm Capture will work well with the X mana cost in Nimbus Swimmer, but of course there are others, even cheaper ones that work just as well. With Forced Adaption and the Evolve mechanic you want to try and stay in the game long enough to get big, control cards will help with that.

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Posted 14 May 2013 at 23:20

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And here's the deck I will be scrapping my simic into

http://www.mtgvault.com/bsaf/decks/g-evolve/

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Posted 14 May 2013 at 23:36

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to update your analysis, best case scenario is a first turn experiment one, you can draw cards with give/take, the only condition is that you have a creature, vorel cannot be used by your opponent, the entire deck is agro, and krasis incubation can be used to stop opposing creatures. remember that opponents can NOT activate the abilities on my cards unless the ability is a trigger.

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Posted 18 May 2013 at 16:23

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nice update overall, looks more well rounded now

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Posted 20 May 2013 at 20:34

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also im not sure if this counts as aggro?

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Posted 20 May 2013 at 20:36

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granted, this isn't a fast agro deck, but it does get creatures that are big. I once got gyre sage and vorel in my opening hand and on turn 8 I had 32 +1/+1 counters on her.

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Posted 20 May 2013 at 21:28

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yeah more on the stompy side; does primordial hydra not warrant a place in this deck? couldnt hurt imo

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Posted 20 May 2013 at 23:16

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of course. when I started this deck, it was, with the exception of hinterland harbor, all dissension/rtr block. dissension was taken out, but I didn't explore other sets.

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Posted 21 May 2013 at 02:21

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Aetherling's exile ability works very well with master biomancer and the evolve trigger. Just sayin...

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Posted 14 May 2013 at 22:54

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not so sure, I would normally go with roaring primadox or species gorger

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Posted 14 May 2013 at 23:09

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Posted 12 December 2014 at 20:27

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yeah. could've sworn there was like 26 land in here. whatever, i'll fix it at some point

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Posted 12 December 2014 at 21:10

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