Demonic Pact Win... WHAT???

by PlaneswalkerAtem on 21 November 2015

Main Deck (60 cards)

Creatures (8)


Sorceries (12)


Enchantments (8)


Land (24)

Sideboard (4 cards)

Sorceries (4)

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Deck Description

This deck came to me as I was watching youtube. I spent endless hours on google finding the right cards, and then I made the deck here. Yay!!! So much deck-searching and card-swapping!!

How to Play

First, you get Demonic Pact out. If you don't draw it, use one of the seemingly endless cards you will most likely draw to get it. Then you get anything out that would allow you to give it to an opponent. Ticking Time Bomb Started! If you run low on life you always have some life-gain-y lands, those 1/1 chump-blockers and/or lifegains, and the Pharika's Cures for creature removal PLUS lifegain. If you start the ticking time bomb and your oponent plays something to destroy it just play another one and do the switcheroo! If you don't currently HAVE another one, just search for it with one of the cards you will be almost guaranteed to draw. Clutch of the Undercity has 2 uses in this deck: 1. Search for Daring Thief and/or Donate. 2. creature removal.

Deck Tags

  • win condition
  • Legacy
  • win condition
  • Legacy
  • Demonic Pact
  • Speed

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

0203600

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

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