Phantasmal Warfair

by PoetMaster-X on 19 May 2012

Main Deck (60 cards)

Sideboard (15 cards)

Artifacts (3)

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Deck Description

An attempt on perfecting the standard illusion sistem...

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 1,583 times.

Mana Curve

Mana Symbol Occurrence

054000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Legal in Legacy

Deck discussion for Phantasmal Warfair

This deck looks ok, but if you want this to be competitive then you'll wanna splash in white and add moorland haunt. Add vapor snag, gut shot, delver of secrets and snapcaster mage to add a bit more control. Take out Phantasmal dragon, Adaptive Automaton, Divination and cackling counterpart and then this deck would be competitive. If you want some more ideas then you should check out my illusion deck, it plays very well =)

http://www.mtgvault.com/ViewDeck.aspx?DeckID=269259

1
Posted 24 May 2012 at 08:32

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Moorland is a good idea, since the illusions could die easily... In my deck, the strategy is: draw a Lord 4 sure, nthan if U don't have the Image, just copy it, with another possible card & when U draw the Image, copy the copy with it, than as U know, U'll have a 3/3 "Lord of the Unreal" with hexproof :) ... My goal was 2 increase the possibillity to make that Lord with hexproof... I like your suggestions, but I can't convince myselfe to take out the Dragon :) ... it's the only thing I can score massively & fast if I don't have that much time 2 finish... I have a lot of copy-spells not just to copy the Lord, but the Dragon after I have the Hexproof-Lord/Image... I was also concerned with the fact, that I wanted to add more control & I will by taking out the Automaton... I use "Unsummon" instead of the Snag 'cuz it's also for the perpouse of returning my early cast Image to play it again on the Lord, if I had nothing else to cast in the first cuple of turns...

Thanks for your help!! :) ... U've hardened my concern that I don't have enough control... I'll take out the Automaton & put "Unsummon" in the main, it'll serve multiple perpouses...

0
Posted 24 May 2012 at 10:27

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...& I've just figured how great the Image is with "Cryptoplasm" :) ... U copy Cryptoplasm, so the Image also could copy any creature in your upkeep, but it stayes an illusion :) ... & when U cast the Lord, U could just Copy it in your upkeep & there U have the hexproof-Lord :) ... awesome!! ... This "Cryptoplasm" is a sick-ass player!!!! ......

0
Posted 24 May 2012 at 10:54

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I like your twist on playing illusions, by copying Lord and making all your illusions hexproof. I just thought of another card that would go really good in here - Cavern of Souls. You could make it even harder for your opponent to deal with your illusions by making sure they don't get countered either! That reminds me, I should add that to my illusion deck OMG!

1
Posted 24 May 2012 at 11:25

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