Chalice

by PotatoKing on 28 June 2016

Main Deck (60 cards)

Sideboard (14 cards)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

3x Lone Rider
3x Peace of Mind

Deck at a Glance

Social Stats

1
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This deck has been viewed 520 times.

Mana Curve

Mana Symbol Occurrence

390000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Chalice

Ok, I'll just start listing the slowest of the cards. Then you can tell me what you think you want to take out.

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Posted 29 June 2016 at 00:56

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Alhammeret's Archive, Pacifism, Brave the Sands, Sunbond, Moonsilver Spear

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Posted 29 June 2016 at 00:57

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ok ok hear me out, I know you're trying to cut cards... but what if: http://mythicspoiler.com/emn/cards/lonerider.html

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Posted 29 June 2016 at 00:58

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Ok so I want to keep pacifism, brave the sands, and sunbond. Those cards usually come out and they help when I'm in a pinch. Especially brave the sands comboed with sunbond and that heckin sheep

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Posted 29 June 2016 at 01:11

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Alright, how fast is angelic accord usually? I know it makes you fliers but that's next on the list

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Posted 29 June 2016 at 01:16

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So Angelic Accord is really nice, but only paired with Archangel of Thune (she's why you threw so many of the accords in there). That or I have all four sheep out or two sheep and a couple sisters.

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Posted 29 June 2016 at 01:19

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It's a good idea to keep the Sheep. They work with pridemates, angels and are good board stall until you can get 4-5 mana.

If you can cut 8 cards + 2 land you'll be sitting at 60

True conviction could be too high of a drop, here's it's two cons: It is the highest cost in your deck, it requires you to have creatures. meaning it's only good late-game when you've already got a strong board. It won't help against most of the control players out there who are probably running board-wipes. Although it can also win you the game if you're in a stalemate with another creatures deck.

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Posted 29 June 2016 at 01:27

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That Lonerider is going to fit very well into this deck if you make room for him too, probably sideboard out the Suture Priests and maybe two other enchantments

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Posted 29 June 2016 at 01:36

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Well I was going to say, what if I took out True Conviction and threw in a few Lifelink?

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Posted 29 June 2016 at 01:36

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Lifelink the 1-drop enchantment?...

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Posted 29 June 2016 at 01:37

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Yes that one

REVISED:
So I took out 2 Angel Accords
Put in 1 Lifelink (I want to add more)
and took out True Conviction.

I was wondering, maybe I should take out some creatures??

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Posted 29 June 2016 at 01:41

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you could add Lifelink... or you couldn't. It depends on what kind of people you play against. If they don't play heavy control (like most competitive players usually do) then it's fine to run Auras. I usually look at the type of spells my opponents will be playing.

If they do have removal, they'll take the opportunity to rek your creature when you put an aura on it, essentially using one card to get rid of two of yours. It's a good tactic to keep in mind, and if you run removal, you can take advantage of it too.

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Posted 29 June 2016 at 01:54

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So... sideboard?

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Posted 29 June 2016 at 02:13

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yeh.

I can tell you what I would take out of this list to make it a 60 card list if you's like. But in the long run you'll probably still want to keep most of the cards and cut creatures.

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Posted 29 June 2016 at 02:17

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Ok do it. Yeh

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Posted 29 June 2016 at 02:20

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-2 brave the sands
-2 pacifism
-2 sunbond
+1 angelic accord
+1 path to exile
-1 nyx-fleece ram

+10 loneriders...

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Posted 29 June 2016 at 02:24

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lmao the loneriders. I like brave the sands... How about. Keep brave the sands, -1 pac -1 sun

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Posted 29 June 2016 at 02:35

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Also: The ram should stay because they're harder to get rid of than the soul sisters

I had people sideboard because of those rams. The soul sisters are easy to get rid of when going against red.

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Posted 29 June 2016 at 02:36

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true true, running a sunbond would work. And I know you love pacifism, if it doesnt work out you could always sideboard another o-ring or something.

And yeah, rams are hard to burn, and a waste of a killspell in most players' minds. keep 4x

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Posted 29 June 2016 at 02:38

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My concerned is that if he's coming at me with a 2/2 everyturn, I have to block with that ram, (most of the time he kills off the other creatures), and then he uses either boros charm or lightning bolt or some other spell.

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Posted 06 July 2016 at 18:49

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hmm, maybe you could use something aggressive, like Fiendslayer Paladin

The Magical Jedi

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Posted 07 July 2016 at 00:46

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