Mary//On Hold

by PotatoKing on 29 June 2016

Main Deck (81 cards)

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Deck at a Glance

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This deck has been viewed 258 times.

Mana Curve

Mana Symbol Occurrence

0002386

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Mary//On Hold

Be sure not to add any off-color cards like Garruk Relentless or Rhys

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Posted 30 June 2016 at 04:22

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Garruk Relentless is Green All Green

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Posted 30 June 2016 at 04:38

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Gilt-Leaf Archdruid

I was thinking about running a combo around this card. I'd need a way to get druid tokens.

I don't really know what werewolves I should put in the deck. I'm just worried that if I put more werewolves in they won't be super helpful. Most of the EDH games here, like I expressed before, people play more than two spells every turn. So that's the one thing i'm worried about for her deck. I think balancing it out, maybe having a couple good werewolves and getting an immerwolf out is fine, but I definitely don't want it to be a main part of her deck.

I feel like ramping with a crap ton of token generation will be a little easier too. At least gameplay wise.

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Posted 30 June 2016 at 04:50

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Garruk was the first flipping planeswalker, he flips into black

I personally like the idea of doing as many werewolves as possible just for the theme, but if she likes tokens more then there are alot of options.. There are also way better token-centric commanders.

The way I start a tribal deck is just scroll through Gatherer and add everything i like, then take out the cards that don't work together at the end when I'm trimming.. For a creature deck you're looking at roughly 25 creatures, +/- 5

Playing werewolves and not having them flip is the biggest problem of the deck for sure. The bet here is your opponent will have yours where they won't play two spells and will focus on activating their board.. Two spells for mid to late game EDH is not common, but someone playing nothing is even more rare. There may be some green control spells that prevent players from casting willy mildly too

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Posted 30 June 2016 at 05:08

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Damn it Garruk.

Well, I don't actually know. My friend wanted to surprise his girlfriend with an EDH deck (because they normally start and participate in most activities and hobbies together). He found a werewolf deck from tapped out, I looked at it and it wasn't all that great. So I offered to just revise it. But then the whole flipping werewolf thing bothered me because as a new player, I wouldn't understand that and would possibly be annoyed or think most cards worked that way (now that we have a ton more flip cards coming). I didn't want it to be terribly confusing. She's really quite and soft spoken, so I don't know how well she'd play with having to announce or be told to flip her cards.

And yeah, that's kind of what I'm doing. Just not sure where I'm going with this. There are combos with some of the elves I found that make wolf tokens and thought it would be good to incorporate those in there, but then I just kept seeing really awesome elf tokens.

Yeah, I'm not entirely sure... And I'm making my spell casting assumption off of the people who currently play in the EDH group @ GameQore. 2 Mono Blue, 1 Mono Red, me, and then red/green elemental dude who also plays an oona.
In my experience, they usually play a couple spells every turn, and even during my turn as well.

So say my werewolves are flipped. I cast one spell, it's countered. Then I'm either forced to end my spell casting there in hopes the next person doesn't play more than two, of sacrifice those flipped creatures and play another spell. It's almost too aggravating having to limit yourself on how many spells you can play. Maybe that's just me, but that's how I feel when I play Arlinn. The only time I flip those werewolves and sac a turn, is when I'm about to Ult Arlinn.

So.. I don't know. I don't want to scare her away or think the game is difficult based on that.

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Posted 30 June 2016 at 05:48

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It think the biggest question rn is"should it be werewolves?" they work better as 60 card, and they usually take alot of skill as a magic player to handle all the triggers and tough decisions.

Ask your friend to find out what creature type suits Mary's fancy and maybe go back a few steps.

If I find I have free time at work tomorrow I'll draft up what I think an Ulrich deck should look like.

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Posted 30 June 2016 at 05:55

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Good idea. I offered to let her play my 60 card, but I think it's supposed to be a surprise haha.

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Posted 30 June 2016 at 05:58

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