Rawr, Temur Ferocious

by _Prodigy on 28 September 2014

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (4)


Instants (3)

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Deck Description

Basically the deck is focused around flooding the board with big creatures really fast, swinging in for 8 turn 3, and see the unwritten into even more creatures.

How to Play

turn one mana dork, turn two knuckle blade, turn 3 another(with haste) swing for 8.

Deck Tags

  • Temur
  • Midrange
  • Ferocious
  • Standard

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 2,934 times.

Mana Curve

Mana Symbol Occurrence

01701645

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Rawr, Temur Ferocious

Please give advice, im coming back into standard after being away for a long time and im alittle rusty.

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Posted 28 September 2014 at 20:21

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Okay, So I find the biggest problem with this being the fact that there are very few fatties. You have to have the Fatties to play 'Temur' Temur's function is creatures power 4 or Greater. The second thing I have a problem with is the fact that Temur literally has a 1 Drop blue counterspell with Ferocious that you didn't even bother to use? I'm sorry but it's a good spell and definitely worth being at least on Sideboard. These are my tips they may not be the best and I'd definitely take this up with other players but you got a good base. The kinks might need to be worked out.
Good Luck to you friend.

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Posted 29 September 2014 at 18:27

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Thankyou I will take this into mind!

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Posted 30 September 2014 at 00:16

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I don't think you can consistently ramp into a knuckleblade on turn two. Your elvish mystic only produces green, so to get out a knuckleblade turn three you'd need a yavimaya coast in your starting hand. I think that more likely you're going to be ramping into your 5 or 6 drops a turn early, maybe two. Maybe put in two more coursers if you want more consistent turn 2 3-drops.

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Posted 02 October 2014 at 00:50

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