ProphetOvDoom

119 Decks, 47 Comments, 2 Reputation

This should work, but maybe run Safe Passage instead of Holy Day, Justin.

0
Posted 28 September 2011 at 03:03 as a comment on FUN =D

Permalink

I like Raid Bombardment, but I don't know what to remove at this point for it. My goblins should have no problem getting through, and since it's only to defending player, I kind of am against it. I play a lot of group games and I'd like it more if it were "Target opponent", as opposed to "Defending Player".

0
Posted 26 September 2011 at 14:57 as a comment on Goblin Shenanigans *Suggestions please?*

Permalink

Thought about running Goblin Chieftain or Goblin King but didn't care too much to run either of them. I like to trollololol my opponents in my play group. Thanks for the suggestion, though!

0
Posted 26 September 2011 at 02:04 as a comment on Goblin Shenanigans *Suggestions please?*

Permalink

I forgot all about Boggart Shenanigans. Lolol. Dropped Bitterblossom in favor of 4 Goblin Assaults. It also brought the deck's price down helluva lot. I can't wait to try this deck.

0
Posted 26 September 2011 at 01:56 as a comment on Goblin Shenanigans *Suggestions please?*

Permalink

I didn't think about Rite of Flame. I have a playset from a deck I took apart, too. Good call.

0
Posted 12 September 2011 at 16:47 as a comment on Mindmoiling fun

Permalink

Thanks, haha.

I thought about Furnace Rath and Warp World just because 2 of the 3 game resets won't even hit them and as long as you don't dump the creatures out, you can make a difference after a game reset.

0
Posted 08 September 2011 at 02:55 as a comment on Restart Button

Permalink

I like the idea a lot. A different use for Venser. Here's my Venser deck:

http://www.mtgvault.com/ViewDeck.aspx?DeckID=216418

0
Posted 07 September 2011 at 20:41 as a comment on Venser, the Sojourner

Permalink

if you want some big lulz, combo Planar Guide with Sundial of the Infinite.

0
Posted 04 September 2011 at 05:10 as a comment on That Old Black Magic

Permalink

I wasn't really worried about fetching for Niv, since Teferi's Puzzlebox will help with drawing each turn. And, on top of that, I can use the whirpool guys as chump blockers if need be.

0
Posted 03 September 2011 at 05:12 in reply to #197154 on R/U Draw *Suggestions Welcome*

Permalink

Run something to give everything shroud, white is full of it:

Hanna's Custody
Leonin Abunas
Indomitable Archangel

0
Posted 01 September 2011 at 00:25 as a comment on White Myr Deck

Permalink

Have you looked at any of my other decks? If you get the chance, I'd appreciate it for sure.

0
Posted 01 September 2011 at 00:20 as a comment on Isochron Abuse

Permalink

Yeah, a lot of my older decks on here started at 70-80 cards now I shoot for 60. It limits a lot of the cards I'd like to put in, but fuck...I hate playing bigger decks.

0
Posted 01 September 2011 at 00:11 as a comment on Isochron Abuse

Permalink

This deck is actually built for a friend of mine who wanted to try something new. I made the rough draft, he can work out the kinks as he sees fit.

I do like that deck you posted, though. Looks pretty good.

0
Posted 01 September 2011 at 00:00 as a comment on Isochron Abuse

Permalink

Why not have more than one combo in a deck? Sure, the guilty conscience combo is awesome and should be in any stuffy doll deck, and I appreciate your comment, but if you continue to use the same combo, your opponent knows what to go for. If you have more than one way, it'll put said opponent in a little more of a bind. Just something I notice with my play group

0
Posted 23 August 2011 at 23:58 in reply to #194916 on Is it Stuffy in Here?

Permalink

I was going to say that exact thing

0
Posted 23 August 2011 at 23:12 in reply to #194909 on Is it Stuffy in Here?

Permalink

Yeah, I could run search lands...But, then it gets a bit pricey. 60 dollars is what I priced it out to. If I run Marsh Flats and the search land for w/b from Onslaught, it'll jack it up to over 100 dollars.

0
Posted 08 August 2011 at 22:18 in reply to #189668 on Phage deck *Rough draft*

Permalink

Haha, yeah it is a lot of work but it's hard to come up with something original with Phage (This has probably been done as well. x.x). Most of my decks I try to make "unique" and where I know that is hard, I like to think they are in my play group.

Another thing to look at with this deck is its speed in draw 2 drop 2, which is what I play more than d1d1.

0
Posted 08 August 2011 at 03:51 as a comment on Phage deck *Rough draft*

Permalink

The new Jace is also 30 dollars and I have Jace Beleren already.

Besides, I don't really feel like any Jace necessarily helps this deck..I just like the draw ability of Beleren

0
Posted 03 August 2011 at 19:12 as a comment on Sundial of the Psychic Mill

Permalink

Hey, thanks for the comments guys! I appreciate it. Did you see my other Venser deck? The decks are similar but have different play styles as well.

Also, about the search cards for Sundial, I have 4 in a 60 card deck so I have a 1/15 chance of drawing it. I think the odds are pretty good. I'll probably revamp this and run some cards that can hold off attackers until I can pull the combo with any of the cards and sundial. Propaganda and Ghostly Prison come to mind right away.

0
Posted 01 August 2011 at 11:32 as a comment on Venser Revamped

Permalink

Thanks for the feedback! I was thinking about dropping Pyromancer down to 2. I kept it at 4 because this is what was a creatureless deck that focused around the card. The deck before used to also run 4 of Demonfire and 4 comet storm. I think I'm going to drop it to 2 and run 2 Sundials.

0
Posted 22 July 2011 at 10:45 as a comment on Infinite turns

Permalink

21-40 of 46 items