Dwarf Chauffeurs

by Psychzombie on 15 January 2017

Main Deck (62 cards)

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Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

2200170

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Dwarf Chauffeurs

Land #3 seems to be pretty important, possibly try running 23 or 24 lands to have a high consistency rate of hitting that 3rd land drop.
I also think some removal spells could do very well in place of Built to Last, Built to Smash, and Swift Justice, so that you don't need to have a creature of your own to target, or have more Fairgrounds Warden.
There appears to be a great synergy between most of your creatures and vehicles except for Crew 5 and Crew 1. You end up putting more than 1 power into Crew 1 in most scenarios and need to use at least 2-3 creatures to turn on Crew 5 and having your Crew 5 creature out doesn't consistently come out on turns 5-7. Sits in the hand a lot and then have to use most of our creatures to Crew. More Crew 2 or 3 would synergize very well with the decks' current creatures like Renegade Freighter w/Speedway Fanatic.

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Posted 28 January 2017 at 08:32

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