Green Fetch Legends

by puncakes on 02 January 2016

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

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How to Play

Phase 1:
Mana ramp like your life depends on it. Good starting hand has land, arbor/msytic, rofello/archdruid.

Can use Time of Need/Green Sun's Zenith to fetch mana ramp creatures.

Phase 2:
Start getting out the big hitters.

Fetch Cards:
-Time of Need
-Green Sun's Zenith
-Fierce Empath
-Captain Sisay (Double fetch when combined with Prophet of Kruphix!)

If ramp is low and you have a big hitter in hand, fetch Elvish Piper.
Otherwise fetch whatever makes sense at the time :)

Typically you can play either Elvish Piper for reliable turn 3-4 Emrakul, or you should have enough ramp by turn 4 to get out at least Vorinclex and that should carry you easily into a turn 5-6 straight cast Emrakul.

Or

Go grab a Mindslaver to ensure nothing tricky is going on with your opponent. Force a monster to attack and then block with Glissa to bring back the Mindslaver! Rinse Repeat.

Or

Rreally just any combination of Green Legendaries that work well together.

If the ramp wasn't good, fetch some of the smaller legendaries for juicy bonuses. I'm still not sure what other good legendaries would be best so play around and report back!

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

122142

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Green Fetch Legends

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