Spawnsire Eldrazi Overrun

by pursuerofdarkness on 11 May 2010

Main Deck (60 cards)

Creatures (4)


Sorceries (10)


Instants (13)

Enchantments (8)


Land (25)

Sideboard (15 cards)

Sorceries (1)


Instants (1)

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Deck Description

need help tweaking my Eldrazi deck. Tell me what you think.

With two training Grounds I can have infinite spawn and mana by turn five. Before that I'm just countering and controlling the field.

The problem I'm runnin into is figuring out how to get two training grounds onto the field by turn five.

Deck Tags

  • Combo

Deck at a Glance

Social Stats

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This deck has been viewed 1,459 times.

Mana Curve

Mana Symbol Occurrence

037000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Legal in Legacy

Deck discussion for Spawnsire Eldrazi Overrun

Really like this idea. As to getting training grounds, maybe Leyline of anticipation would be effective in that it lets you keep mana open for counters but still be able to play cards.

0
Posted 23 December 2010 at 17:20

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