Merfolk Control (HELP!)

by QuincyTwotone on 04 May 2012

Main Deck (68 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Uses blue and white merfolk to control and overwhelm the opponent. The basic theme works well but before I go out and buy the things i need to put this together I want your opinions.

Deck Tags

  • Tribal

Deck at a Glance

Social Stats

0
Likes

This deck has been viewed 1,039 times.

Mana Curve

Mana Symbol Occurrence

1650400

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Merfolk Control (HELP!)

not bad. I can't help but put merrow reejerey in any of my merfolk decks, such a fun card, especially when you untap your own lands and play another merfolk spell.

0
Posted 15 May 2012 at 04:38

Permalink

I meant to put him in! Thank you for saying that I never would have noticed that lol. Is there anything else you see that I should change?

0
Posted 15 May 2012 at 21:16

Permalink

using sovereign's ability to make wanderwine prophets unblockable plus summon the school can give you an infinite turn combo. you've already got 2 out of three in there.

0
Posted 15 June 2012 at 03:43

Permalink

Thank you! I have never even seen that card before! Aside from that do you think this is a good deck?

0
Posted 16 June 2012 at 06:36

Permalink

it's not bad, you've got some decent control going on. I'd probably take out 2 of the wanderwines and throw in 2 merrow harbingers though. They're cheaper, and there's really no reason to have more than one wanderwine out.

0
Posted 08 July 2012 at 03:19

Permalink