RARJR

10 Decks, 19 Comments, 0 Reputation

try it

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Posted 09 September 2008 at 22:25 as a comment on The Best Kithkin Deck in the World

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hopefully kraj provides all the +1/+1 counters I need. I've played with this deck and it reallyyyyyy needs some good defence. Any suggestions??

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Posted 28 August 2008 at 18:28 as a comment on UG Control

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I wasn't going for original, I was going for "Best in the World"

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Posted 28 August 2008 at 18:25 as a comment on The Best Kithkin Deck in the World

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huh??

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Posted 27 August 2008 at 15:30 as a comment on Too many Throw downs

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this deck dosn't have very many cards that force your opponent to destroy lands so the deck's name needs to be changed, to keep with the get rid of land theme try adding some of the new eventide cards with retrace

please comment on my decks

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Posted 27 August 2008 at 15:27 as a comment on Land Destruction

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nice name, double meanng

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Posted 27 August 2008 at 14:25 as a comment on Treefolk Rock

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surprisingly this deck dosn't really need a tutor, a counciler at my camp has beaten me like 100 times with something close to this

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Posted 27 August 2008 at 14:24 as a comment on Scrapbasket Fun

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oh

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Posted 27 August 2008 at 14:22 as a comment on Angels Are Awesome

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this deck is not meant to do anything but look cool and piss the heck out of your opponent on turn 6

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Posted 27 August 2008 at 14:22 as a comment on Magus Madness

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merfolk are not necessarily an aggro deck, they also mill really well, I actually own this deck and the best i've done is mill 30 cards by turn 3 (i'm serious it's possible). This deck also has 5 unlimited combos: unlimited life, unlimited tokens, unlimited mill, unlimited turns, and unlimited damage, some of them are obvious but see if you can find them all

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Posted 27 August 2008 at 14:20 as a comment on The Best Merfolk Deck in the World

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the mercy killing, elfish warrior, snakeform, bowmadter, and rhys have no place in this deck

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Posted 27 August 2008 at 14:15 as a comment on Elvish Warrior Deck

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oh sorry about the lands, 5 of each should do nicely

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Posted 27 August 2008 at 00:47 as a comment on Scrapbasket Fun

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too much draw not enough control and your only real win condition is the overbeing, try somoro first to dream, dreamleash, domonus of fealty, and maybe even a garruk

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Posted 26 August 2008 at 23:29 as a comment on draw control

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I should make it more clear that i wanted people to experiment with this as a base as opposed to an actual deck, as far as the mana engine goes, the heritage druid is also an elf and can be tapped to it's own effect

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Posted 26 August 2008 at 23:14 as a comment on tokens galore

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my merfolk deck could mill your merfolk deck before your merfolk deck could kill my merfolk deck, check it out

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Posted 26 August 2008 at 23:11 as a comment on Merfolk

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the two above creatures only tap other creatures, the sliver taps all permanents and gives some other creatures the ability to do so as well. the dream leash is a mistake and will be changed as for the swans that's a really good idea

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Posted 26 August 2008 at 23:02 as a comment on UW Control

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actually Akroma of fury or another one of my few other three drops would be my general simply to assure that i get a fairly early drop, the life gain idea isn't bad i will probabally use that idea to make the total card count 100 (this is my first highlander deck)

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Posted 26 August 2008 at 22:39 as a comment on Angels Are Awesome

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this is just a knockoff of the new GB eventide deck, it sucks in my opinion

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Posted 26 August 2008 at 22:32 as a comment on Tourny Qual GB deck

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try using a basic kithkin base:

4 wizened cenn
4 goldmeadow stalwart
4 goldmeadow harrier
4 knight of the meadowgrain
4 oblivion ring
4 armored ascension

with your basic blue control cards such as cancel, dreamleash, and remove soul. you could even add some cards like riftwing cloudskate or infiltrator il-kor to the mix. you've given me some great idea's so check out my page later and i'll probabally have a decklist ready.

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Posted 26 August 2008 at 22:02 as a comment on Need Help with control deck

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