Millfolk Control

by Ratoly on 01 October 2009

Main Deck (56 cards)

Artifacts (2)


Enchantments (6)


Land (24)

Sideboard (15 cards)

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Deck Description

Simple concept really.

4x Lullmage Mentor ---------[1UU]
Creature -- Merfolk Wizard ---[R]
Whenever a spell or ability you control counters a spell, you may put a 1/1 blue Merfolk creature token onto the battlefield.
Tap seven untapped Merfolk you control: Counter target spell.
2/2

Deck Tags

  • Control

Deck at a Glance

Social Stats

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Mana Curve

Mana Symbol Occurrence

040000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Millfolk Control

tight +1

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Posted 01 October 2009 at 22:41

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Thanks.

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Posted 02 October 2009 at 07:46

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EDIT: Replaced 2 Negates with Forced Fruition to be annoying.

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Posted 02 October 2009 at 07:54

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i like the isochron scepters, but, the lack of creatures. you need a good card, try Tolarian Sentinal. You can bring Benthicore back to your hand, and just play it again. A great way to rack up tokens. xD and plz, take a look at my deck i made, its called "follow me"

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Posted 02 October 2009 at 08:25

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Yeah, no. I like Tolarian SentinEl, but I prefer to leave the bouncing to my opponents. With this deck, the only card they will want to bounce will be my tokens, which leaves me with the opportunity to swing in big with the Benthicore. Not to mention the fact that anyone who wastes a card slot on something like Tolarian SentinEl for a card you only have two of in deck is a little unwise. I'd rather have four cancels and four counterspells.

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Posted 06 October 2009 at 08:01

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Two words: Grimoire Thief. Combine that with the Drowner of Secrets to slowly remove three cards from the game a turn in addition to the amount that hits the grave yard.

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Posted 12 November 2009 at 14:06

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