level Up!

by RAWiswwe on 06 July 2013

Main Deck (60 cards)

Sideboard (17 cards)

Instants (8)


Enchantments (4)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Tags

  • level
  • Mono Blue
  • Swarm
  • Fast

Deck at a Glance

Social Stats

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Mana Curve

Mana Symbol Occurrence

043000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for level Up!

Put the following cards into your sideboard for future consideration: Sphinx of Magosi, Champions Drake, Enclave Cryptologist

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Posted 06 July 2013 at 23:05

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remove 2 cackling counterpart and add 2 arcane denial. Remove 4 blustersquall and add 4 cyclonic rifts. OK here is my reasoning.....If you look at your creatures most of them cost less than the 3 mana and that is the casting cost of the cackling counterpart. Imagine getting one of those spells in your opening hand. In my opinion it would be a waste so really those cards are only useful when cast upon creatures with multiple levels but my thinking again is that there will be a better use for the mana than copying one of your creatures. Remember, blue is all about counterspells, bouncing cards back into players hands as well as drawing cards. Play to those strengths if you are going to play a blue deck.

Blustersquall is nice in that it taps your opponents creatures but they are a threat again next turn and what happens if he blows a fog just when you think you have all his creatures tapped. So instead why not put them all back in his hand along with all his enchantments and artifacts. That would really piss him off. Sure he might still blow a fog for that turn but he will be seriously hosed the next turn as he madly scrambles to resummon everything you slammed back into his hand. This also plays into your counterspelling as well. To me it just seems like a much more lethal card to play

Lastly, make some space for at least 2 to 3 enclave cryptologists and increase the venerated teacher to 4. Think about the late game when you are top decking and then imagine having 2 or 3 cryptologists in play. Card advantage equals wins. I would lose the echo mage to make room for the cryptologists. Again my reasoning is as follows: You cannot copy a counterspell that is successful so that leaves you with just 4 cyclonic rifts and that is a waste of a creature space for just 4 cards (you have to assume your opponent has none to copy). I can see what you were thinking in casting the cackling counterpart and then copying it for another creature giving you 2 more creatures that turn for little to no mana spent. I get it but with just 2 of those spells and those being the only spells you can guarantee you will be able to copy then you have wasted 4 creatures. Go for the card drawers instead.

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Posted 13 July 2013 at 19:10

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Xyqueum has deleted this comment.

Posted 13 July 2013 at 19:10

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Xyqueum has deleted this comment.

Posted 13 July 2013 at 19:10

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On second thought keep 1 Echo mage and replace the other 3 with the cryptologists. It would be really fun to mess with your opponents spells if you can but you cant guarantee you will see any but for 1 card I am willing to take the chance.

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Posted 13 July 2013 at 19:18

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