Mono Blue Ninja Control

by Rekohu1 on 06 December 2014

Main Deck (56 cards)

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Deck Description

Hello
This is my version of a Ninja - Ninjitsu deck
The cool thing is it can run with a very small mana pool. Things are jumping in your hand again and Ninja of the Deep Hour keeps drawing you cards.

I wasn't quite sure about the amount of bumping-back cards i'd need. Seems like Quickling is the best Anti-Removal spell i know. 2 mana 2/2 flying and your opponent spells hit an illegal target. Still it's a card to count fairly, cause it depends on another creature on the BF.

In the end, this is simply fun to play. You always get to do something in your Main Phases and still have those 1-2 mana instants to have the blue-like impact on your enemies turn.

Enjoy ;)

How to Play

Start with 1 or 2 mana in hand and keep looking for a 1 drop and a ninja.
dont play them foolishly. Ninja of the Deep Hour is a 3 drop not a 2 cause u want to play the unblockable/flying again.
Attack always. with the Sai you get quite 5 damage / turn out. and keep up some mana for quickling or counterspells.

The funny thing is, that it may look like an aggro deck but its very controly. Frustrating your opponent with Mistblade Shinobi and keep attacking with unblockables is rough.

Deck Tags

  • Mono
  • Blue
  • Ninja
  • Control

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

042000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Mono Blue Ninja Control

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