Tribal Archers!

by Rheonotic on 21 January 2014

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

Archers are great to deal with flying creatures and with Greatbow Doyen they shoot right through creatures!

How to Play

Pick off flyers if needed and attack going right through your opponents defences and let the arrows do the talking

Deck Tags

  • Mono Green
  • Archers
  • Elves

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,294 times.

Mana Curve

Mana Symbol Occurrence

000036

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Tribal Archers!

What if they are playing no flying creatures and you don't get greatbow dowyen?

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Posted 21 January 2014 at 18:17

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Sweet deck! i love obscure tribes, and the lord cycle with greatbow doyen was one of my favorite cycles ever. and i do have some advice:
the fact the entire deck is under 6 cmc is sweet, but what makes low curve decks good is how full the 1 and 2 cmc slots are. this deck has a normal number of one drops, a slightly nigher than average number of two drops, a huge pile up at 3, and the playset of doyen at 5. redistributing to a lower curve will increase the speed of the deck dramatically.
two ways to do this come to mind. the first is to cut the secondary elvish tribal focus and go full on archers. the other, ironically, is to do the opposite and emphasize the elf focus. both options have their advantages and disadvantages.
lets look at going all out archers. you get to run a creature base of 100% archers, maximizing the effect of doyen. however, you'll have to splash into another color. no matter what color you choose, you should cut jagged scar, reverent hunter, trophy hunter (too mana hungry) and starfletcher (i would rather have just about anything than a 1/3 llanowar elves for 3) and include 3 to 4 adaptive automaton. you could go white for longbow archer (though doesn't say on card, on gatherer it is an archer), ranger en-vec (same as longbow) and brigid, or red for fire bowman (same as longbow), falkenrath exterminator, daybreak ranger, and burn. the white would be midrange and the red would be aggro.
Now lets look at focusing on elves. we can drop all non-elf creatures and starfletcher -- thats 16 free slots. 4 skyshrould archer (same deal as longbow) and 4 elvish archer (same deal as longbow) are auto-includes. the next is a choice: elvish champion, elvish archdruid, adaptive automation, or titania's chosen (same deal as longbow). automation, archdruid and champion all provide +1/+1 and either count for jagged scars and have an aditional ability or get doyen's buff. meanwhile, chosen gets doyen's buff and counts for jagged scars, but doesn't provide +1/+1. any of those four would be fine for that playset. that leaves room for one more playset, for which i suggest bloodline shaman, warrior's lesson, or evolution charm (give a creature flying so you can kill it, or return a creature that ate removal). if you are still worried about flying, you can put lys alana bowmaster in sideboard.
and now the land base. For the RG and elf aggro lists you will need your lands usable when they hit the field. so i'd drop the arbors, reborns, and lodges (lodges are dead turn one because nothing costs 1 colorless). keep the 2 villages, their late game beating is worth the wait. to fill the now open land slots, the elf list should run forests, and the RG list should run all available duals. i'd fill out the playset of caverns in both lists.
The GW list is midrange, and so would work better with 22-24 lands. i would also drop reborns and arbors for filled playsets of village and caverns. from there, run the best WG duals you can get your hands on.
the elf-archer build is probably better than solid archer build, but both of them and the present list look like decent and fun to play decks.
feel free to take as much or as little of my advice as you like, and as always have fun and happy building!

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Posted 21 January 2014 at 19:11

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Lowering my curve and clumping with 2 drops at the moment seem to show up better results. In an atempt to keep archers mono green I but in Elvish Archers and Slipped in Automaton from the sideboard. I was looking into cards to give flying and evolution charm does give more benefits anyway so I slid those in too

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Posted 22 January 2014 at 02:18

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looks allot better. Since your keeping it mono green i would REALLY suggest upping the elf focus, it will add an incredible amount of power. i'd drop reverent hunter immediatly -- he's good, but nothing in this deck has more than 1 green symbol, and so he's like a jagged-scars who doesn't grow when more creatures hit the field. i'd probably put an elf lord or jagged scars in his place. if you refuse to drop hunter matter what, you'll need to swap automation for elvish archdruid, since archdruid has 2 devotion and automation has none. i'd also drop matsu-tribe sniper -- you have plenty of flying hate as is, and though his ability to tap down blockers is cool, you'll be going right through them with doyen anyway. i'd rather run skyshroud archer for the lower cmc or woodland changeling for the extra +1/+1.
on the subject of changelings, if you decide to move the deck to a slower build, chamelion colosus would be nasty with doyen. as it is now though, i dont think it needs it.
oh, and i forgot to suggest to drop 4 canopy cover for 3 steely resolve (3 because drawing more than one is a dead draw). yeah you dont get the evation, but it protects ALL your guys, and once doyen is down you go ignore blockers anyway.

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Posted 23 January 2014 at 05:43

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Try Viridian Longbow + Neko-Te for permatapping.

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Posted 28 January 2014 at 17:34

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