rhkrs1

287 Decks, 37 Comments, 9 Reputation

I feel like Journey to Nowhere and Ethereal Armor are a must for this deck. I would swap out Executioner's Swing and some of your mono-white, "Can't Attack or Block" enchantments to satisfy this. You should still have plenty of multicolored spells to satisfy Nightsky mimic's triggered ability. It's fun to be able to make Nip Gwyllion a 10/10 lifelink on turn 3.

1
Posted 23 March 2018 at 19:53 as a comment on Pauper Enchantment

Permalink

I used to be a huge fan of splashing black and playing Unearth on Ball Lightning. It's kind of fun to re-cast for 1 black. It's also really fun to recast Vexing Devil especially after your opponent takes 4 to kill it.

0
Posted 20 March 2018 at 21:20 as a comment on Ball Lightning Agro

Permalink

Uncle Istvan won't work with Pariah because damage only applies to creatures. Just use creatures like Drudge Skeletons and regenerate them whenever dealt lethal.

0
Posted 27 February 2018 at 19:07 as a comment on Pariahs & Martyrs

Permalink

No Land Grants?

0
Posted 12 February 2018 at 15:52 as a comment on Pauper Elves

Permalink

Check out some primers on a deck types called "Pox" or "8-Rack". Kind of the direction you're going.

1
Posted 08 January 2018 at 16:59 as a comment on No Hand For You

Permalink

No. You are thinking of Torture Wheel and/or the Rack.

Torture Wheel and Iron Maiden were Urza block reprints of The Rack and Black Vise, respectively.

0
Posted 28 December 2017 at 17:13 in reply to #610116 on How to lose your friends

Permalink

Black Vise is legal in Legacy these days. It doesn't sound as heavy metal band as Iron Maiden, though.

1
Posted 27 December 2017 at 15:12 as a comment on How to lose your friends

Permalink

Mana Dump Burn (aka Fireball, as this was the deck is based around) is an obsolete deck-type from the 90's. It's too grindy for competitive play, but it's probably fun to deal lethal damage in one turn with Blaze.

0
Posted 13 December 2017 at 16:06 in reply to #609376 on Urza's Burn

Permalink

You're confusing "hitting combo" with "win condition".

You can play Midnight Guard turn 3, and Presence of the Gond on turn 4. You can hit combo turn 4 and make infinite tokens. You don't win until you can attack with these token creatures, which takes you to turn 5 combat phase.

1
Posted 11 December 2017 at 16:46 in reply to #609490 on elves in the fog

Permalink

Maybe some ramp and cards like commune with the gods? Your shortest win condition is turn 5.

0
Posted 08 December 2017 at 21:42 as a comment on elves in the fog

Permalink

Bloodmoon.

0
Posted 27 November 2017 at 18:38 as a comment on R/G Scapeshift(my build)

Permalink

You can't use Braid of fire to cast sorceries, as your mana pool empties between the upkeep (where you can't cast sorceries) to the main phase (where you can).

Consider simian spirit guide, and perhaps consider doing this combo in legacy format.

0
Posted 22 November 2017 at 20:34 as a comment on YOUR OPPONENT WILL CRY

Permalink

I'd go just basics. If you swap for islands and forests, you'll have 16 lands which can produce Green Mana, 15 lands that can produce Blue Mana, and 8 lands which can do both. You should be able to hit your 2-drop creatures without a problem.

This deck has enough creatures with high mana casts that land draws aren't as critical. If anything, cut down on lands and add 1-2 counterspells.

0
Posted 17 November 2017 at 17:10 in reply to #608735 on Merflok simic

Permalink

You could probably dump the slow lands. I think Botanical Sanctum and Unclaimed Territory make up for color flexibility.

0
Posted 17 November 2017 at 15:39 as a comment on Merflok simic

Permalink

I know. I get the impression the infinite tokens is really the only goal of this deck. If this is the goal, first come up with the conditions needed to make infinite tokens and work backwards. I figured W/G was arbitrarily chosen simply because these colors are popular for token decks.

0
Posted 22 October 2017 at 17:07 in reply to #607728 on Token (please help)

Permalink

You'll need either infinite mana or infinite triggers.

Vizier of Remedies + Devoted Druid + Secure the Wastes would do the trick.

Mirror Sheen + Pyretic/Desperate Ritual + Young Pyromancer works too

If there's no restrictions. Go around the combo: Izzet Guildmage + Frantic Search + Young Pyromancer. If you have an izzet boilerworks in play, this double dips as both infinite mana and infinite triggers.

0
Posted 20 October 2017 at 21:25 as a comment on Token (please help)

Permalink

They're creature spells. Oops all spells relies on no lands to create a combo with Undercity Informer or Balustrade Spy.

1
Posted 28 September 2017 at 17:41 in reply to #606959 on Oops! All Spells

Permalink

If you're running cantrips, consider creatures with Prowess (or similar ability) and/or creatures like Cryptic Serpent.

You're really banking on Rise from the Tides in this deck.

0
Posted 26 September 2017 at 14:48 as a comment on Draw tastic

Permalink

Turn to Frog, Ovinize, Gift of Tusks, Humble, etc. would cause tree of Perdition to lose its ability.

My first instinct was to check the ruling on twisted image, but that appears to be a no-go without adding to the combo.

0
Posted 22 September 2017 at 15:49 in reply to #606700 on Tree of Hate

Permalink

lol. That'll do it.

0
Posted 05 September 2017 at 21:34 in reply to #605144 on Amonkhet broke Reanimator

Permalink

1-20 of 37 items

1 2 Last