Draw/Discard EXTREME

by rhuddleston on 12 July 2010

Main Deck (62 cards)

Artifacts (2)


Enchantments (10)


Land (20)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

PLEASE COMMENT

Annoy your opponent by making them discard lose life then draw a full hand and loose life.

Based around Underworld dream, Megrim, Wheel and Deal

Deck Tags

  • Discard

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 740 times.

Mana Curve

Mana Symbol Occurrence

0214200

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Draw/Discard EXTREME

I must say I really dislike your creatures. The familiars just aren't necessary. Your combo is a 3 then 4 drop so you're not really speeding anything up. Also your specter's aren't great. You really only have 8 creatures you have to have in play just to play them (kinda redundant to return the other) and if someone's keeping you at 0 creatures, it can't even be played. I'd try hypnotic, blizzard or shimian specters. Royal assassin is just not a good card anymore. You're looking at keeping the board clear, not waiting to retaliate. Necretaal would be a much better choice, shriekmaw wouldn't be bad either. They let you kill someone and keep yourself a blocker.

I'd get rid of forced fruition. I personally just don't think that's a very good card, especially in a discard format. It's much better in a control/bounce deck where your opponents can't play anything or are constantly replaying cards. Plus I think 2 more howling mines would be more beneficial than 2 forced fruition.

Also if you add in the extra 2 howling mines you could get rid of 1 mind twist since you'll draw into them much faster. I see this deck having real trouble against any kind of fast deck or one that drops their hand fairly quickly.

Hope this helps.

0
Posted 12 July 2010 at 12:40

Permalink

Thanks for the comment. I have played this deck for sometime now and the biggest problem I have is just getting my megrims and underworld dream."just bad draws" The forced fruition arent needed but they are just an annoyance card i threw in. I do have alot of problem though like you said with weenie and red aggro decks. But thanks for the creature tips I can see how they would help and ill have to try them out.

0
Posted 16 July 2010 at 14:17

Permalink