sek kuar

by richter1 on 29 April 2013

Main Deck (99 cards)

Sideboard (1 card)

Creatures (1)

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Deck Description

This deck is all about sac-ing some creatures to make other creatures. Its lots of fun when it gets going and all players are putting creatures in play into the graveyard. My playgroup consists of at least one player that enjoys milling and stealing cards from players graveyards so that is the reason I play with some middle of the road cards, instead of playing with the best cards I have to draw from (if anyone was wondering).

Deck Tags

  • EDH

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 839 times.

Mana Curve

Mana Symbol Occurrence

00411540

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for sek kuar

I am not sure if this is happening to anyone else but I have noticed for a few days that my newer decks are staying at 0 views, that could mean that folks are just not looking at them and I should quit posting because my decks are no good. Or something could be wrong with vault, IDK.

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Posted 02 June 2013 at 21:10

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There's something wrong with the view thing. It's not your decks!

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Posted 06 June 2013 at 06:54

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This deck is awesome. there is a card from urza's saga called lifeline that could help this deck be awesome. if you add lifeline, put in a little graveyard hate to prevent others from exploiting it. also ashnod's altar is a great way to use some tokens in combination with skull clamp.

also echo creatures can be used. avalanche riders, multani's acolyte, deradged hermit, goblin marshal, and bone shredder. back during the urza block when i played standard, i built a pretty effective deck using these guys and the lifeline combo. Based on your description, this type of combo would play well in your group.

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Posted 04 July 2013 at 02:12

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And dragon appeasement. I meant to mention that earlier.

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Posted 04 July 2013 at 04:08

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Lifeline is decent, the only problem is if a token creature goes to the grave ( not 100% sure but it might not even go to the grave, it might just be rfg) then at the end of tun I can't get the token back. Like the ashnod's altar idea, it gives me a sac outlet and adds extra mana for some of the more expensive creatures or to do what you were saying with skull clamp. The deranged hermit and goblin marshal are both good choices for this deck, even though the hermit is a little pricey cash wise. I don't have a dragon appeasement but I am always looking for ways to stop myself from drawing in edh so that is a good choice. I was going to try to find a way to get a card called Hellion Eruption in the deck and for whatever reason I decided to leave it out but the deck functioned quite well without it.

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Posted 04 July 2013 at 14:35

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tokens trigger effects relating to the zone they are supposed to go to ( gy, exile, library, hand, etc) before being no longer an object within the game

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Posted 05 July 2013 at 22:44

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Okay, so I was wrong they still enter the grave and then get rfg.

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Posted 06 July 2013 at 03:18

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