Quantum Mechanics

by RosVerde on 24 September 2013

Main Deck (60 cards)

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Deck Tags

  • Modern
  • Budget
  • Flavor
  • Uncertainty

Deck at a Glance

Social Stats

1
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This deck has been viewed 731 times.

Mana Curve

Mana Symbol Occurrence

0280200

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Quantum Mechanics

The deck needs some work on interacting early and some more burn to actually win, the bolts are the only thing that interacts early and the way it is currently set up those need to be saved to hit the opposing player in the dome.

So the biggest things I would say are you need more burn and some of your draw is just too expensive. I would replace Divination with Serum Visions (still keeps flavor imo). Likely also replace the odds//ends with either lava spikes or shard volleys. Also the deck screams Past in Flames to me so I would drop a couple Walk the Aeons for those they feel like they do more here. Your land count feels a bit low for your mana curve I'd probably look to add 2 lands in.

Then stuff that likely lies outside the budget is Call to Mind -> Snapcasters and fetches/shocks. Well I tried to stick to the deck's flavor which made it a bit harder especially since my least favorite cards in your list are probably the ones you like most for flavor. (Stitch in Time, Walk the Aeons, and Rewind all seem a little out of place in the deck imo)

1
Posted 24 September 2013 at 07:23

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First of all! Thanks for the great insights!

I suppose the low-count on burn spells bothered me too, but I can't think of any time/space related burn spells.
Side Note: MTG is more towards magic than science (duh~!) which restricts my love for astrophysics in this game >.<

Serum Vision has entered the deck! (Thought the Net Price has been jacked up :(

For Burn Spell alternatives.. I hope Sudden Shock will work, the art of split second cards kinda fits in with the idea of the Uncertainty Principle.

Land Problem Fixed!

Past in Flames seems to have some sense of flavor to the deck, in an odd way. But my concern is the CMC, personally I've not used that card IRL and I don't seem to see its usefulness unless a Storm Deck is using it. Perhaps you would like to explain the potentials this card has with my recipe? Thanks!

I agree on the idea of lowering the number of Walk the Aeons, I was pretty desperate with time-walking cards, since Time Stretch takes too long to come by and Time Warp is pretty costly. Also, Temporal Mastery wouldn't cooperate with our favorite enchantment right here.

0
Posted 24 September 2013 at 09:54

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Sudden Shock is a bit sub-optimal but it will still work just fine. Also looking back at PiF I you're right in the mana cost is a little too high. Also if you have Temporal Masteries already I think they may actually work better than the walk the aeons. Sure you can't use the card to up the Pyromancer Ascension count but hopefully by the time you're using the additional turn cards pyromancers is active else they're kinda just expensive explores. With only two in the deck its unlikely that you would be seeing both anyway in order to trigger the ascension and at only two its pretty unlikely to be in your opening hand which is a good thing. Worth a thought anyway.

Really wish you could use brainstorm here :/

1
Posted 25 September 2013 at 02:10

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Did a swap for the cards! (Agreed on the point that Walk the Aeons will have difficulty contributing to Quest Counters)

My worry is that it's no longer a budget recipe :(

Depending on one's definition on budget, mine is '$30 and below'

But now it's hitting $50 x(

Oh well! Science don't come cheap! :D

P.S. Brainstorm would shoot the price up further :(

0
Posted 25 September 2013 at 03:08

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