The Guessing Game

by RoughneckBarbarian on 15 June 2010

Main Deck (70 cards)

Sideboard (0 cards)

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Deck Description

While fairly obvious in design, this deck relies on a lot of synergy, so I'll just list what cards work together.

-Brine Elemental + Cryptic Command - Tap all opponent's creatures to give yourself two turns to cause a ruckus, which, coincidently, is how long Maelstrom Djinn sticks around...
-Ixidor, Reality Sculptor + Training Grounds - Morph your creatures for one blue mana.
-Ixidron or Weaver of Lies + Master of the Veil - turn all your face up creatures face-down to use them again.
-Isochron Scepter + Reality Ripple - Phase Ixidor out before you drop Ixidron so that you can still use him.

Deck Tags

  • Fun

Deck at a Glance

Social Stats

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Mana Curve

Mana Symbol Occurrence

062000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for The Guessing Game

Don't forget the Djinn and reality ripple.

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Posted 15 June 2010 at 09:00

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There are so many ways to turn the Djinn face down again that it really doesn't matter. I could theoretically turn him back over while he still has one counter left, then he'll have that counter plus two more when I turn him face up again.

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Posted 15 June 2010 at 10:12

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Morph decks are so fun. I've seen Vesuvan Shapeshifter and Shaper Parasite used to great effect in them before.

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Posted 09 March 2011 at 14:54

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