Innistrad constructed WU invis..

by royzammit on 03 November 2011

Main Deck (60 cards)

Sideboard (2 cards)

Enchantments (2)

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Deck Description

Hey. Trying to set an invencible stalker. Need help on how to avoid sacrifices, alternate forms to win, good sideboard cards.. I tested it without the mages and overseers and it seems no t to work that well... but now again, these are key cards. What do you think? It's a viable archtype with just innistrad blue/white/artifacat cards? what about adding grasp of phantoms? more cycling? Would you put copies of the special blue white land? So many questions...

Deck Tags

  • Creature-Based

Deck at a Glance

Social Stats

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This deck has been viewed 1,991 times.

Mana Curve

Mana Symbol Occurrence

2223000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Innistrad constructed WU invisible stalker

not enough humans to go with Silver-Inlaid Dagger, Angelic Overseer, Bonds of Faith
though all of those cards are awesome
so is feeling of dread
personally i think that Inquisitor's Flail, think twice arent totally important to your deck

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Posted 03 November 2011 at 05:40

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snapcaster mages are extra useful in here flash one is as someones trying to shoot your overseer hes a human there spell will fizzel so defo run them, you are doing at present so prob know this but in answer to your 1st question yea rn the mages, id run more equipment for the stalkers, hes your most obvious kill mech, distortion strikes would get your geists and your big angels through, but are not from innistrad ! (this deck is very similar to my snapcaster mage the revenge deck) check it out for ideas, it runs really well, this also looks awsome, different to mine but similar if you get me lol, grasp of phantoms is as orcery so not great in my opinion the bonds of faith are better, but there quite specific so up your human count so you can use them offensivly if they are playing humans, elite inquisitor is good value and 1st strike and vidgulance makes him a good blocker as well, you could drop lantern spirit, and x4 divine reckoning seems a lot they do wipe the board vertually so your not going to get through more than 2 a game i would have thought and rarley in quick sucsession 3 should do it,i find card draw useful in my deck with these quick spells so keep the think twices, also they differ to other spells that let you draw cards as you can choose exactly when you need each card this helps a lot, say youve just been maade to discard ect,cackling counter part would serve well as another snapcaster or overseer and if you flash him back with a mage you only pay 3 for the flashback, i toyed with vapor snag and would run it if i had space again hes not innistrad but 1 mana to pop a blocker away to swing with your geist and they take 1 damage pust the flash back possabiitys with the mage, its worthy of some thought.lastly your deck is fast with a good mana curve and spels that can stall your opponent you can drop 1 land and you dont need the amulate, so personaly for me drop those 2, 1 divine reckoning, and the lantern spirit leaving you 4 spaces, also mono land is fine in her just 2 colours and not manay of your spells cost several white or blue, hope i helped and feel free to check my deck out and my werewolfs tooooooo, ha ha good deck well done.

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Posted 04 November 2011 at 09:23

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oh and if you wanna avoid sacrifices try instants that put tokens in such as midnight haunting then just sac a token, doomed traveler would up your human count and provide 2 quick sacs over 2 turns for 1 mana.

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Posted 04 November 2011 at 09:26

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Thanks very much! I took note of your suggestions and gonna rn a slightly different version of this deck. Ill tell you if it works !

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Posted 04 November 2011 at 15:58

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ok cool post it and send me the link

ps could you check out my last 3 decks.

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Posted 09 November 2011 at 01:52

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