Tribal Werewolves

by RParker on 24 July 2012

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (7)

Instants (8)

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Deck Description

Werewolves, werewolves, and more werewolves! I can't afford huntmaster right now so he just can't make it into this deck. This is my first forray back into magic in QUITE some time so please give feedback as to whether this is a solid FNM deck or not. What could make it better without me spending a whole lot of cash!

Deck Tags

  • Tribal

Deck at a Glance

Social Stats

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This deck has been viewed 927 times.

Mana Curve

Mana Symbol Occurrence

0002032

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Tribal Werewolves

Nice deck. Try adding Kessig Wolf Run. I greatly underestimated the land when I first saw it, but man that card has won me so many games now, it's hard to count. It plays right into Gastaf Shepherd's intimidate ability, making an unblockable beast. I might also suggest dropping a Moonmist for Incinerate. Aggro decks are a mainstay where I play, and have a burn spell or two up your sleeve never hurts. Other than that, I think it would do pretty nicely in FNM.

0
Posted 25 July 2012 at 02:51

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