Land's End

by rsanz on 10 December 2010

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (5)

Sorceries (6)


Instants (4)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Land destruction via Liquimetal Coating and Myr Landshaper. Win condition via Shivan Wumpus/Argothian Wurm & Smash to Smithereens direct damage.

Liquimetal/Myr Landshaper + Splinter combo for super-effective, widespread & permanent basic land removal.

Gorilla Shaman is a BEAST in this deck. He's a very fast 1-drop, and then 1 mana per destroyed land. And he can destroy multiple lands per turn since his ability does not require a tap (so long as you have more than 1 Liquimetal Coating/Myr Landshaper/Voltaic Key). Ancient Stirrings assures that I get either a Liquimetal or Landshaper early game. Can also help draw land if needed.

After several playtests, I was encountering problems with sustaining the land destruction due to lack of drawing artifact destroy spells, so I added in some Isochron Scepters to try to combat this issue. So far, so good. I am considering switching out the last 2 Voltaic Keys for 2 more Isochrons, but not sure yet. The Voltaic Keys work to effectively clone the Liquimetals and Landshapers.

It's no longer really a budget deck like it was before due to the inclusion of Ancient Tomb and Isochron Scepter. I had to add Ancient Tomb in an attempt to speed things up as much as possible. Turn 2 land destruction is necessary to make this deck viable against faster decks. Pyroclasm was also added in to counteract faster creature decks that are able to set up on turn 1/2/3 with weenies.

Deck Tags

  • Land Destruction

Deck at a Glance

Social Stats

20
Likes

This deck has been viewed 5,957 times.

Mana Curve

Mana Symbol Occurrence

0001512

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Land's End

Lol. My deck makes the front page and everyone trys to make thier own version :)
I have to say that your's is quite interesting :p

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Posted 10 December 2010 at 13:47

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Haha, dude as soon as I saw your deck go up, it seems as if everyone posted a liquimental/splinter combo.

but props, dedwards. that was an intense combo!

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Posted 10 December 2010 at 13:50

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Thanks, but I can't take credit for the combo. A friend suggested it, I just added it to my old land destruction deck. It's still an awesome combo though.

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Posted 10 December 2010 at 14:35

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DedWards has deleted this comment.

Posted 10 December 2010 at 14:36

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It's an really awesome combo. Untapped potential with Roiling Terrain in your deck, though. Your deck also had more straight land destroy spells in it, which probably results in an all-around stronger deck. My deck relies almost completely on Liquimetal and Myr Landshaper.

Look at it as paying homage. :)

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Posted 10 December 2010 at 17:04

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rolling terrain wouldn't be helped by the splinter seeing as splinter removes them from the game

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Posted 10 December 2010 at 15:09

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You're absolutely right. How did I miss that?

There is still enough land-destroy combos in the deck that Roiling Terrain will sting the opponent.

Good catch! I'll edit the description.

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Posted 10 December 2010 at 17:04

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Well it is a fun deck to play. My variation is a blue green lolz.

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Posted 11 December 2010 at 00:13

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So, after a few playtests, I was having trouble getting more than one artifact out on the battlefield. So, I took out a couple of destroy artifact spells and added in some voltaic keys so that if I do only get one out, I can use it twice.

I also added some straight land destruction spells and creatures (Pillage and Orcish Settlers, respectively) to aid in the land destruction of the deck.

The deck just straight up wasn't fast enough to do any major damage before my opponent stacked his battlefield. I'll continue to playtest this deck and update it accordingly on here.

Thanks for the feedback, guys. More!

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Posted 11 December 2010 at 18:20

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I've been tinkering with the deck, trying to speed up the destruction. I took out Hoard Smelter Dragon as it's just too slow to do any damage. Replaced it with Viridian Shaman and Manic Vandal and added back in Tanglewalker to do the dirty work with the smaller creatures.

Also added Tel-Jilad Justice and lowered the number of Roiling Terrains in order to try to help the combos along.

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Posted 13 December 2010 at 06:27

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So, after more research, looks like Gorilla Shaman is a pimp in this deck. 4x copies of Gorilla Shaman in, Viashino Heretic out.

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Posted 13 December 2010 at 21:28

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How about Naturalize? It's cheap, works well with the concept, and is good removal just in case. Cool deck as is though.

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Posted 14 December 2010 at 09:39

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Naturalize is the perfect choice for a Type 2 deck, but this is aimed at being a Legacy deck, meaning that there are spells at equal cost to Naturalize that have additional benefits, like Smash to Smithereens.

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Posted 14 December 2010 at 13:37

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Thats a good point. I was thinking more along the lines that Naturalize can also target enchantments if need be, but taking another look at the deck I see that that's not as important as dealing damage in addition to destroying land. So, like I said, great deck! If you have some time I'd like your input on any of mine, mostly either of my red/black decks. It looks like you know what your doing when it comes to Legacy!

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Posted 14 December 2010 at 17:10

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Well, in reality, with the use of Liquimetal Coating, ANY of my destroy artifact spells can target enchantments.

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Posted 14 December 2010 at 17:58

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I'm having trouble deciding between 'Shattering Spree' and 'Smash to Smithereens'. On the one hand, 'Smithereens' has Instant speed along with the attached 3 damage which might be important in this deck with such limited damage potential. On the other hand 'Spree' has the potential for very fast and decisive land destruction that would debilitate the opponent, but relies on having multiple 'Coatings/Landshapers/Voltaic Keys' out.

Any input?

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Posted 15 December 2010 at 10:17

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I like this deck, dude. My only concern would be speed. I know this is supposed to be a budget deck, but since the rest of the deck is so cheap ($$$) you might consider spending some cash on some fetchlands to speed things up and start destroying lands as early as turn 2.

In any competitive play, you'll need to start destroying your opponents lands no later than turn 2 or 3 in order to seriously slow them down. If you wait any longer than that, the opponent will already be set up enough to take you down.

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Posted 15 December 2010 at 11:00

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I definitely understand that the basic lands in this deck are really kind of sucky. But, as you noticed, it is a budget deck. I'm not planning on going to any Grand Prix with this, just casual play amongst friends and maybe some FNM legacy matches. Thanks for the insights, though. Definitely a viable suggestion were I trying to be super competitive with this deck.

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Posted 15 December 2010 at 11:43

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I can surely understand trying to build on a pocket. Not everyone can afford 4 copies of a $20 card, especially just for casual play/light tournament FNM play. As long as you're having fun. After all, it IS a game, haha.

I think this is a killer budget deck, man. Very clever and viable. I like the addition of the Sculpting Steels. If anything, they act as two more Liquimetals.

And I agree with your inclusion of Smash to Smithereens over Shattering Spree. If you think about it, you already have a Shattering Spree in your Gorilla Shamans, except you can keep using them turn after turn.

This deck deserve more comment/likes.

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Posted 16 December 2010 at 21:14

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I came across a couple of Sculpting Steels from a friend of mine, so I added them in and took out the Manic Vandals. In the event that my opponent manages to get out a stomper, the Sculpting Steel would counteract it and act as a stomper of my own when I destroy his stomper next turn.

I also took out the Tanglewalkers again and threw in some Viridian Shamans to offset the loss of the Manic Vandals, and also to keep the green ratio in there.

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Posted 15 December 2010 at 20:39

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Two words: Dingus Egg ;)

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Posted 16 December 2010 at 23:13

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I was thinking about running something similar, with the win condition coming from Rolling Terrain, Dingus Egg, Temple Bell, and Black Vice. Love the Gorilla Shaman, used to run him all the time :) Never thought about bringing him back out to combo with Liquimetal, though.

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Posted 16 December 2010 at 23:16

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Oh, nice! I love the effect, but I worry that it's a bit slow and casting it will totally consume my 4th turn... I need to figure out some sort of turn 1-or-2 mana ramp in order to start getting these artifacts out quickly so that I can start destroying lands on turn 2 or 3.

If I were to cast Dingus Egg on turn 4, I can't destroy any lands that turn... A deck like this needs to keep the pressure on the opponent, foot on the throttle, so assure that they don't get a chance to set up.

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Posted 17 December 2010 at 07:21

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Check out my deck i built, maybe people can add a few ideas :)

http://www.mtgvault.com/ViewDeck.aspx?DeckID=125855

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Posted 17 December 2010 at 09:28

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And why exactly did you spam every single deck on the Top Decks list? Seriously, dude.

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Posted 17 December 2010 at 20:57

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Kilgore23 has deleted this comment.

Posted 17 December 2010 at 12:25

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Love the deck man, definitely a great combo. Props on this build...gonna use some of these ideas myself

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Posted 19 December 2010 at 19:32

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Thanks, man. It's definitely a fun build. I haven't tested it extensively yet, so if you do end up building a deck like this be sure to post here to let me know how it does!

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Posted 19 December 2010 at 20:12

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http://www.mtgvault.com/ViewDeck.aspx?DeckID=126028
come check it out

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Posted 20 December 2010 at 15:49

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How about you not spam the top decks list and actually comment on people's decks before asking for feedback on your own. I don't mind direct links to your deck, but at least offer something worthwhile in return.

Jeez. This top decks list is going to he'll fast between all the spammers and cheaters.

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Posted 20 December 2010 at 18:44

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TEL21 has deleted this comment.

Posted 20 December 2010 at 18:46

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TEL21 has deleted this comment.

Posted 20 December 2010 at 18:46

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TEL21 has deleted this comment.

Posted 20 December 2010 at 18:47

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TEL21 has deleted this comment.

Posted 20 December 2010 at 18:47

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TEL21 has deleted this comment.

Posted 20 December 2010 at 18:48

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One word: Splinter.

Against a mono-color, it's over. Liquidmetal their land, splinter it and poof! All their lands are gone.

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Posted 21 December 2010 at 20:48

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Splinter is in there. I built this deck around that combo.

Thanks for the comment!

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Posted 22 December 2010 at 08:31

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Elephant Grass provides excellent protection for a control deck like this one. I can stall with Elephant Grass until I can get the Wumpus or Raging Ravine buffed up to do some significant damage. Also added 4x Rootbound Crag for some man versatility.

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Posted 28 December 2010 at 15:32

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Took out Elephant Grass and Raging Ravine, and also 2x Voltaic Key and 2x Roiling Terrain. Added in:

3 Shivan Wumpus
3 Argothian Wurm
2 Isochron Scepter

The Isochron Scepters should help to solve the problem I've had during playtests of having the Liquimetals out, but no artifact destroy spells in-hand.

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Posted 14 February 2011 at 18:52

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I also just took out 4x Stone Rain in favor of 4x Ancient Stirrings. Should help seek out cards I need so that the deck doesn't stall without Liquimetal/Landshaper.

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Posted 18 February 2011 at 17:29

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