Unreal Desillusion

by ruckuz on 20 August 2011

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

My first deck in the vault.
Any ideas or suggestions would be great. :D

Deck Tags

  • Tribal

Deck at a Glance

Social Stats

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This deck has been viewed 1,264 times.

Mana Curve

Mana Symbol Occurrence

047000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Unreal Desillusion

I dont think ur deck needs white if its focus will be on illusions

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Posted 21 August 2011 at 00:01

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Thx for your feedback. But i got to ask why not. Any tips for a freshman? :)

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Posted 21 August 2011 at 00:31

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I'd toss the boots, especially if you listen to Sora. If you get rid of the white creatures, you'll only have 2 creatures that can equip it, do to Equip being a targeted ability. I'd also bump it to 4 Phantasmal Images, as they can copy Lord of the /unreal and buff not nly all of your other Illusions, but themselves as well. Without White, I'd also get rid of Xenograft. A 5 mana Enchant to help 1 creature is not worth it. Otherwise, maybe more counters and something to bounce dangerous opposing creatures.

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Posted 21 August 2011 at 01:09

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Now I've gotten rid of the whiggas, and added some buff opt etc. I'm a bit unsure about what to place in the sideboard however. I Noticed that it runs alot smoother and faster. Thanks so much for your help. :)

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Posted 21 August 2011 at 09:13

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I certainly hope you don't plan on having the game go on long enough for you to have the mana to use Rite of Replication, seeing as there are only 2 Creatures you can use it on without sacrificing the original. The Umbra is only really good on the Trickster, Which you should really get rid of in lieu of . . . more automatons? Another bear? I've found that I never use Summoner's Bane in these decks. I alaways end up spending the bulk of my mana putting down more illusions or on Elixir of Immortality or some kind of draw engine. Maybe and Grand Architect instead of Rite and Summoner's. He'll buff your Lord's and provide that little bit of extra mana for Automatons if you need it.

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Posted 21 August 2011 at 19:13

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