Simic +1/+1 counter deck.

by Runicsword11 on 09 February 2013

Main Deck (60 cards)

Sideboard (14 cards)

Creatures (10)

Instants (4)

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Deck Description

The aim of this deck is to get your creatures as powerful as possible then put all counters on elusive krasis with bioshift. You have a bit of heal in this as well as well as putting your forced adaptations on your elusive krasis. A good source for your +1/+1's would be primordial hydra. As well as primordial producing +1/+1's you could also put +1/+1's on him to speed up his +1/+1 making process.Any advice to improve would be appreciated.

How to Play

Just get your cheap creatures out first and at least have one elusive krasis in your hand/on standby. You could maybe want to have a bioshift and a primordial hydra in your starter its really up to you there are many ways to play this deck. but i have put biovisionary in my extra deck along with totaly lost so if you decide to try this out and the game drags on, You have biovisonary to win you game if you decide to use him and one does not die.

Deck Tags

  • Simic
  • Green
  • Blue

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 2,501 times.

Mana Curve

Mana Symbol Occurrence

0200040

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Simic +1/+1 counter deck.

It would be helpful if you could give me helpful advice thank you:).

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Posted 09 February 2013 at 09:10

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I think replacing Young Wolf with Experiment One would be a fun choice same mana cost, with a nice renewing ability if you need to regenerate. Another nice choice might be Simic Manipulator, he seems slow and not that efficient, but I can foresee stealing 1/1 and 2/2 like nothing only to block with them so you can have time to beef up your other guys. Overall the deck looks fun to play, but I think it would benefit from the full evolve mechanic. (PS) An Overrun ability might help too!

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Posted 09 February 2013 at 10:00

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Ok mate. I will see what experimental one will do. It maybe a better choice :). But thank you for the feed back. :)

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Posted 09 February 2013 at 10:07

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heya again. The simic manipulator is a great idea purely because. Evole works when you get a creatures under your control. If you steal a creature if im thinking right. Lets say. Hes a 1/2, You remove a +1/+1. He becomes a 0/1 again. But you gain a creature under your control because you removed a 1/1 to get a 1/1 from the enemy. All creatures with evole gain a +1/+1 which is insane. Great idea mate.

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Posted 09 February 2013 at 18:19

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Taking control of a creature DOES NOT trigger "enter the battlefield"-effects, so creatures taken with the manipulator will not trigger your evolve. sorry to disappoint you mate =)

gotta love evolve, though!

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Posted 09 February 2013 at 21:15

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ah damn it. well thanks for pointing that out im just wondering if i should have stronger creatures in the deck purely becaue evolve only triggers when a stronger creature comes into than the creature that can evolve.

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Posted 09 February 2013 at 21:22

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hi its james, lol , ur mana pool will not work unless u have terrormorthic expanse or evolving wilds, or you could try cards which makes u search for land like borderland ranger. btw whoever might read this check out my deck its a mono white quest deck and its tags are .... powerful swarm,white, mono and quest thanks

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Posted 10 February 2013 at 19:47

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Well i dont need evolving wilds. This deck can hold out on one coloured mana or the other for some time. It dont really matter. It will work without evolving wilds and in my opinion its a waste of time. I dont really see many people use it in deck anyways but thanks for the advice.

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Posted 10 February 2013 at 20:03

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