Sacrifice

by runner220 on 05 September 2011

Main Deck (65 cards)

Sideboard (15 cards)

Creatures (3)


Instants (12)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Force opponent to sacrifice all their creatures, leaving them defenseless.

Play curse of cabal along with hexmage to force the opponent to sacrifice half their permanents!

>Updated version: http://www.mtgvault.com/ViewDeck.aspx?DeckID=230500

Please leave suggestions and comments.

Deck Tags

  • Theme

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 3,569 times.

Mana Curve

Mana Symbol Occurrence

006800

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Sacrifice

Love it.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=228043

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Posted 05 September 2011 at 05:52

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thanks man, I'll check out your deck too.

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Posted 05 September 2011 at 06:57

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Call to the Grave and Reassembling Skeleton would work nicely with this concept, but I'm not sure what you would take out to put them in. I'd love any input on my goblin deck: http://www.mtgvault.com/ViewDeck.aspx?DeckID=229571

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Posted 05 September 2011 at 06:15

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Thanks for the suggestions! Call to the grave doesn't give me any control on when to sacrifice. I thought of reassembling skeleton but nether traitor fills the role a little better in my opinion. Thanks for the suggestions! And I'll check out your deck too.

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Posted 05 September 2011 at 07:22

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ok i like the concept and its a good build, what id say is that, this deck would work equaly well forcing your opponent to sac all he controls which i believe is the main concept without you taking the trouble attacking with say the blind zelots, you dont have to rely on unblockables and shadow to deal damage as they will have no blockers anyway ! so try,

try; x 4 skin renders, x4 fume spitters x 4 bloodghasts increase to x 3 gravepact and add x 2 skullclamps,

with a gravepact in play you have x4 fume spitters that can take out a */1 and in doing so put itself into the g/y triggering the pact and taking ouut something else, you can both attack and clamp your bloddghasts triggering the graepacts again and giving you card advantage in the process, usualy guarenteeing a land for the ghasts, the skin renders continue to plow the way clear for your attacks.

id drop x3 hexmage as they dont actualy kill many creatures, x 4 blind zelots - to slow and need an attack to work, x 3 bloodseeker as you dont need them to do the damage and x 2 curse of the cabal - either to slow or they see it coming and dont play creatures, im not a fan. and x 4 innocent bllod as you dont need to be sacing a creature as well leaving you more to swing with rememer your reducing there blockers all the time !

other than that i like your collection of spells forcing people to sac is great as it gets rid of indestructables and big creatures as well as the norm for small amounts of mana i'm a fan,

sorry if it seems a lot of changes i dont mean to suggest its not a good build as it stands it certainly is, its just about speeding and sharpening things up i have 2 similr decks well one using gravepact and 1 constanly killing of creatures so i have a bit of prior knowage hence rattelig on lol,

(thats my smallpox deck, and my masticore deck) take a look for ideas if this helps,

you have a good concept here and have groped together a good group of spells down the bottom it looks fast and im sure plays well, anyway hope i helped.

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Posted 05 September 2011 at 23:42

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Wow haha thats a lot to take in.. I agree with you and the fume spitters, i have some laying round and ill definitely put them in instead of the blood seekers and take out something else. As for the bloodghast im kinda on a budget and my orgianl concept had 2 skullclamps and 3 bloodghast, but as for now ill leave them out.(though ill throw them in on this list).

I had curse of cabal in there because the plan is to suspend it and force the opponent to slowly loose permanents, not just creatures. If they don't have any creatures they have to sacrifice a land or enchantment, because it says permanent not creature. Then when i get a hexmage out i remove however many counters on cabal forcing them to sacrifice half their permanents anyways. Its a lose lose situation for the opponent.

You have been a tremendous help and i will definitely check out your decks. I'll probably leave this deck as is and just make an updated version and see how it runs compared to this deck.

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Posted 06 September 2011 at 00:05

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good for you, and glad i helped, tbf i missed the use of the hexmage cabal combo, i think the suggestions will help over all, but we both agree its a good build i look foward to seeing the updated version.

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Posted 06 September 2011 at 00:09

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