Cartography

by RunningPigeon on 10 February 2014

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Wanted to see how fast you can get Maze's End to win, had turn 5 with this but turn 6 is more common, rarely longer than turn 7.

If you've got a faster one that's just as reliable I'm very impressed: leave a comment and show me up as the fool I am!

How to Play

It's a land ramp deck, you play a land, you cast a ramp spell/creature, you play a land, repeat until win.... well fancy that!

Deck Tags

  • Land
  • Maze's End
  • Mana Ramp

Deck at a Glance

Social Stats

6
Likes

This deck has been viewed 1,201 times.

Mana Curve

Mana Symbol Occurrence

080028

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Cartography

Rite of replication is fun with primeval

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Posted 10 February 2014 at 23:57

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Good call, didn't think of that: strange really used to use that combo with Ancient Depths on DotP 2012.
However I just wonder whether since it's 10/15 mana combo it only comes on turn 5 earliest it might only come one when you've already won.
Well I'll try it out, sideboard at the least.

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Posted 11 February 2014 at 00:51

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Yeah it is kindof mid - late game, but it could help, plus it's hilarious when you have 6 primeval titans out.

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Posted 11 February 2014 at 00:57

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Lands lands every where and 2 stone rain fucks you bad. Also given the prevelance of green, why not more green gates?

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Posted 11 February 2014 at 04:49

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I'm wondering where the weak spots are as well. I've got a red deck that can get Deus of Calamity out on turn 3, which will also ruin this deck badly... I do like the combo's on this deck, however! Very nice!

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Posted 11 February 2014 at 08:34

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Yeah land destruction is the obvious solution to this deck, it's why I carry the elixirs and 2 of each gate to make it a tad harder on non-dedicated/splash land destruction.

As for 2 stone rain and why not more green: I felt that the 8 green from gates and the further 4 potential green from grotto should suffice, as much green as there is with the exception of primeval you only need the 1 green (all be it early on I'll admit), maybe I'll chuck some elves/druids/copper myr for reliability.... to the sideboard!

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Posted 11 February 2014 at 09:23

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Fog. Add fog. Or spore frog (see what i did there?)

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Posted 11 February 2014 at 13:05

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Yeah I'll fill the sideboard with damage negate but was more interested in seeing how fast I could make the deck, even at expense of safety, more of a race to win deck than endurance.

P.S. All glory to the spore frog! (I was watching Futurama as I read your comment)

2
Posted 11 February 2014 at 17:52

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+1'd you. All hail the frog. Let me know if you want any more suggestions.

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Posted 12 February 2014 at 04:15

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I believe it's called amulet of vigor? I'll look into it, but it lets all your things come in untapped?

EDIT - Yeah Amulet of Vigor.

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Posted 11 February 2014 at 15:47

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I think you already had it and I completely overlooked it.. Yay for sleep deprivation.

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Posted 11 February 2014 at 18:01

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Yay sleep deprivation!
Well at the very least it shows if you're tired you know the right card to use in deck building...... well that or me fully awake is the same as someone sleep deprived..... I prefer the former.

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Posted 11 February 2014 at 18:08

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Yeah! I guess.. I'd rather be awake as well, but I don't think I've been fully awake since the late 90's..

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Posted 11 February 2014 at 18:17

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Has anyone? *insert ominous tune*

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Posted 12 February 2014 at 08:13

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Yes, now how many points have I earned for Griffindor?

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Posted 12 February 2014 at 08:21

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