Charge The Weapon

by RunningPigeon on 10 February 2014

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

Mucking about with coretappers to see what you can do with charge counters.

How to Play

Obvious wins via darksteel reactor, pumping with door of destinies, forcing overdraw with the atlas, turn denial.
Whatever your route have fun messing with your opponents end phase with the shimmer/galvanizer/clock combo.

Deck Tags

  • Artifact
  • Counters
  • Tap
  • Creature-Based

Deck at a Glance

Social Stats

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This deck has been viewed 377 times.

Mana Curve

Mana Symbol Occurrence

00000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Charge The Weapon

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