Ulamog of Bant

by RunningPigeon on 27 September 2015

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (3)


Sorceries (2)

Instants (8)


Artifacts (2)

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Deck Description

Well pre-release has come and gone and I got really luck with my pulls so I wanted to build a deck to use some the fancy cards I picked up, well that and the call of control decks seemed a bit strong in the coming format (not dropping my beloved green yet though!)

So it's Bant control; a reasonable number of counters, removal, a little ramp to go into a big creature but not as much draw as I wanted.

Anyway the win-cons are Sphinx's Tutelage with hard control to just whittle their deck away, Myth Realised as the main one for decent beatdown, Kiora for the potential emblem and of course Ulamog because he's goddamn insane: beatdown and not so much whittle their deck away; more ULAMOG CONSUME EVERYTHING!

Really want to find space for Hedron Archive even though it's 4 mana it does so much more work than it would initially appear to do, also wondering if Talent of the Telepath is mainboard or whether it stays in the side for control matchups.

How to Play

Hopefully get a turn 1 Myth Realized then just prevent your opponent gaining any sort of board state via counters and removal, then once Myth is large enough swing through for the win or just grind your opponent out of cards.

Deck Tags

  • Standard
  • Bant
  • Myth

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

2317005

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Ulamog of Bant

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