Zendikars End

by RunningPigeon on 20 February 2016

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (7)

Sorceries (8)

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Deck Description

Just another Eldrazi deck to put on the pile, a tweeked version of a G/B one that I was playing recently aiming to use the 'When you cast ___' effects to give an intrinsic advantage against control decks whilst still having creatures big enough to out-muscle midrange.

Basically and ultimately it's a ramp deck, with a decent removal package strapped on the side to buy time although most of it is sacrifice so targeted removal is a bit harder hence Path in the sideboard in case of needing a particular creature/planeswalker dead.

How to Play

Churn out the mana and keep the way clear until Kozilek/Ulamog hit the field, even Sowers plus and additional +1/+1 counter (or 4 +1/+1/ counters!) can be a threat too.

If the opponent is delving bring in Blight Herder to help with ramping and Ainok/Duress is generally just there for enchantment/artifact heavy decks, although Duress is useful against many decks to be fair.

Deck Tags

  • Standard
  • Competitive
  • Eldrazi
  • Ramp

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

001608

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Zendikars End

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