RyudenTamarashi

4 Decks, 3 Comments, 0 Reputation

thanks for the comment and suggestions, your deck looks pretty damn ncie might i say. i used to run the bloodline vamps, but i've moved this deck towards a very quick win.

While i agree i could use more removal for problematic creatures and such, the main reason i built this deck was due to vampiric fury, in my 'real' deck, i have many more one-two mana vamps (mostly from Zendi) but even in this deck i find myself with quite a few vampires out. at two mana, a +2/0 and first strike is a big deal for each vamp.

while i also agree that that is what the captain is for, in a deck like this he is most always a prime target for removal, so when i swing in, even if they remove him, i can still decimate the opponents blockers. besides, you'd be surpriesed the number of times they only let in 1 or 2 2 power attackers, and i drop 2 of them at once, thats eight additional dmg for 4 mana, plus allowing me to trade up. i really think vampiric fury is underrated, but it requires a low mana base of creatures. i honestly think, though, that i could use some card draw with this deck, just a tiny bit, like an altar's reap perhaps.

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Posted 26 June 2012 at 00:12 in reply to #267900 on R/B Vampires

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thanks for the feed back :), yea once M13 is out its gonna make this deck alot more viable, as even without the mill bonus, a 1/1 flyer, with the tribal i need, will give me a much better offensive.

btw, i checked out your Zombie deck, i like it man, personally i like the blue zombies, but then i get stuck between mikeaous and Havengul Runebinder, plus the blue zombies need dead things to be played, still, they have screeching & armored skabb for that.

the only real suggestion i have for that type of deck would be that first strike Zombie butcher, with the buffs from your zombie lords its a big hitter, plus it can gain you some neat life as a bonus, but thats just my thoughts. oh, yeah, and adaptive automaton, because EVERY tribal deck can use it as a lord XD

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Posted 18 June 2012 at 07:21 in reply to #265263 on illusionary might

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as a heads up if oyu didnt know, turn aside and other counters dont save illusions, as them merely being targeted triggers the sacrafice, regardless of if the spell resolves

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Posted 18 June 2012 at 07:12 in reply to #265154 on Illusionary Might

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