Modern Family of Planeswalkers

by rzm4hf on 11 September 2014

Main Deck (60 cards)

Sideboard (15 cards)

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Deck Description

Just a quick Planeswalker deck I through together, I'm not very familiar with modern SO I would love some advice. Is there anyway I could eventually make this a competitive deck or is it doomed to remain a casual deck.

How to Play

Drop your planeswalkers then abuse em with proliferate.

Heres the breakdown,

Early abilities:
10 Planeswalkers with burn or control power
6 Planeswalkers with Life Gain
10 Planeswalkers with token Power

Late Game:
7 Planeswalkers with Win conditions
7 Planeswalkers with control abilities

Sideboard, (Needs Work)

Rest for the weary should help vs burn

Deck Tags

  • Planeswalker
  • Modern
  • Block Party

Deck at a Glance

Social Stats

4
Likes

This deck has been viewed 1,352 times.

Mana Curve

Mana Symbol Occurrence

131214414

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Modern Family of Planeswalkers

This would never win anything in modern it just wouldn't, other than casual and some serious street cred at your local shop. Also you don't really need the chromatic lantern with such an impressive landbase, although to save money I would reccomend a combination of the shard lands and the new wedge lands.

2
Posted 11 September 2014 at 17:37

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Thats what I figured, unfornately. But I mostly had all these lands already or else I probably would have chosen some cheaper alternatives.

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Posted 11 September 2014 at 18:02

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Thats a cheap mana base compared to how i would build it.

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Posted 11 September 2014 at 18:53

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How would you have built it

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Posted 11 September 2014 at 20:15

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all fetches everything


but thats just me

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Posted 11 September 2014 at 20:17

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^ that basically, they just give you the best chance at adapting your land base to favour the cards you are holding in hand.

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Posted 11 September 2014 at 20:43

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ugh but now I would never build this deck because I don't wanna spend 600$ on land. And still probably has no chance

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Posted 11 September 2014 at 20:55

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Well the good news is that fetches will be 10$ a piece when they're standard legal(except for the first few weeks.)

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Posted 11 September 2014 at 21:11

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That is good news

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Posted 11 September 2014 at 21:28

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yep, zendikar ones will be reprinted in Louie.

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Posted 11 September 2014 at 21:39

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Here are some things to think about when building a Modern deck:

1) Modern is a "Turn 4" format. This means that Wizards kills any deck that consistently wins on turn 3 or sooner. This means that competitive decks have won on turn 4. Turn 4 is when Splinter Twin combos out. Turn 4 is when Burn resolves its 7th 3 damage spell for 21 and lethal. What will you be doing when you untap on your 4th turn? What will you be doing when your opponent untaps on hers?

2) Because of #1, spells in Modern rarely cost more than 3. This is why Abrupt Decay and Eidolon of the Great Revel are so awesome -- they're always relevant. If you're tapping out for a 4 drop, it's gotta be winning you the game. If you want to play a 5 drop, you'd best have a plan. On what turn do you plan to cast Chromanticore? Sorin? Without perfect land plays? You can certainly play expensive cards in Modern, but you've gotta have a plan. Most expensive cards get cheated out somehow.

3) Your deck looks fun, but I don't think you're going to get to cast anything -- not competitively. Look at how much money even two and three color decks have to spend on mana for consistency. You're running 5. That requires a plan.

4) If a card is important to your strategy, it merits a 4-of for the best odds of seeing it. Are any of your 2-ofs vital? Will you see answers when your opponent asks you the tough questions?

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Posted 11 September 2014 at 19:39

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Thanks, A thorough and depressing answer, But that's what I expected to hear. I appreciate your advice.

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Posted 11 September 2014 at 20:56

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Shouldn't be too depressing - Planeswalker Superfriends is an archetype that works. All you need to do is trim the fat. Ever watch Rocky III? You have a contender somewhere in there, but you've gotta go jogging with Apollo Creed to 80s rock if you want to beat Mr. T. Pick your favorite 2-3 colors, and run a suite of planeswalkers in the 3-4CMC range, grab yourself some answers, and there you go. There are good cards in here that can be win conditions in other decks. Just trim the fat. Imagine a deck with Goyf, Bolt, Thoughtseize, Confidant, Path, Delver, Goblin Guide, Snapcaster, Lingering Souls, Scavinging Ooze, Liliana and Eidolon - all champion cards - but not all in the same deck.

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Posted 11 September 2014 at 21:08

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a perfect description, all the way around

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Posted 11 September 2014 at 21:14

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Alright once again good advice. I'm gonna just trim up this deck for now and keep it basically the same. Then tonight or tommorrow I'm gonna go back to the drawing board and start over.

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Posted 11 September 2014 at 21:30

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add in chromatic omen to make your lands tap for any color, then remove the temples' for land that dont come in tapped. I think maelstrom angel would be better than chromanticore here, it gives you free cards to cast. i d change the walkers to - x2 tamiyo, x2 jace beleren, x2 ajani vengeant, x3 lilliana of the veil, x1 vraska, x1domri.... and add in more spot removal like go for the throat and mana leak, and more doubling season. i wanna see you pull it off

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Posted 11 September 2014 at 19:51

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Thanks for the enthusiasm and the advice!
First, I prefer chromanticore cuz I'm gonna need the life by the time he is cast, seeing how it should be close to end game i don't think free spells will help me with maelstrom, but maybe chromanticore needs dropped too. I'll reconsider the walkers I mostly just chose the fun ones with some control and that I like best. I'll add in some mana leaks, but I would prefer path to exile over go for the throat. Let me fix it and tell me what ya think.

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Posted 11 September 2014 at 20:24

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hey im feeling the changes. if you get a prismatic omen out early it eleminates all mana problems

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Posted 11 September 2014 at 21:10

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Yeah thats really nice, I may throw in three.

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Posted 11 September 2014 at 21:31

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Pretty well thought out... ...I especially like the mana base...

How about an Ajani, Mentor of Heroes?? You can get your other walkers by it...


I'd like your opinion on this Modern deck of mine: http://www.mtgvault.com/poetmasterx/decks/path-to-revelation/

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Posted 11 September 2014 at 20:58

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From what I gathered about modern so far, 5 is too much mana to just be helping me get more walkers out, at least in its current build. I may revise it or build a new one where that works. Thanks for the advice.

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Posted 11 September 2014 at 21:33

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acTually I think your right, I'm gonna throw one in

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Posted 11 September 2014 at 21:41

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K in my opinion you need to lose all the vivid lands and replace with what ever fetches you can get your hands on that allow you to get anything you need at the time. If your able to do that then replace a few of the check lands for some more basics since you don't wanna get screwed out of the benefit when your opponent Ghost Quarters you. Not much need to worry about getting Path'd since you don't have any creatures to be targeted. However Blood Moon will shut you down to the point where you should just scoop if you let one resolve. If you do manage to add 5 or 6 fetches it will also allow you to remove farseek giving you room to add 3 more "threat" cards as appose to self benefit cards. I would suggest 3 Lightning Helix B/C well, it's Lightning Helix. Which brings me to your sideboard, It seems to me that other then Supreme Verdict,Slaughter Games (great against combo) and Detention Sphere the rest are just cards that you think work well with the deck. I'm of the opinion that your sideboard is strictly there to provide you with answers to the top decks you will be facing. Like Shattering Spree and Stoney Silence for playing against artifact decks, Rakdos charm for splinter twin or some other infinite token thing, Thoughtsieze (could mainboard this) against anything really. Leyline of Sanctity for Rack/burn decks. Rest in peace or Grafdigger's Cage for graveyard decks. You see were I'm going with this, most of these cards are dead in your deck unless you happen to be playing against what their specifically designed to deal with.

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Posted 12 September 2014 at 00:22

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I see what your saying but half the point of the farseeks are to help me make sure I get to 4 and 5 mana in time, can I really afford to just drop them? Are all the fetch lands about to be reprinted or just certain ones? And your right about blood moon I need to work on that, cuz my prismatic omen I think is the only thing that could help me in that situation. Should I add another maybe or some more permanent removal? Now what you said about the sideboard is funny because thats exactly what it is, I was just using it to help me hold cards while I build the deck. Then I added in slaughter games, supreme verdict, and detention sphere, as actual sideboard cards. I also added in rest for the weary to help me outpace burn decks, what are your thoughts on that? Should I trade them out for lightning Helix? Thanks for the other SB suggestions I'll get to work on fixing it. Also How many fetches and shocklands do you think a good number is?

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Posted 12 September 2014 at 14:21

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All of them.
The onslaught ones are reprinted in a couple weeks.
and the zendikar ones will be printed in 6 months when the 3rd set of khans block "codename Louie" is released.
The set will probably be called "Dragons of Tarkir" as that was trademarked by wizards a bit back.

The reason we know that the zendikar ones will be reprinted is because wizards has stated multiple times that they will no longer ever print a 5 card duo colour land cycle anymore. From now on they will only do all the 2 colour combinations.

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Posted 12 September 2014 at 14:34

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Oh I see, Well what do you think of my ohter questions and the changes I just made?

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Posted 12 September 2014 at 14:38

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you should be fine as you have decay and mana leak.
I would try to add a basic swamp you can fetch for when facing a deck that could run blood moon.

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Posted 12 September 2014 at 14:45

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Shit didn't realize I forgot that

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Posted 12 September 2014 at 14:49

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You don't need to worry too much for blood moon, not every deck runs it and you do have answers for it.
I just wouldn't go tapping out on their turn 3:P(post board)

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Posted 12 September 2014 at 14:51

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Ha alright, Thanks for all your advice, So what do you think of the deck as a whole now? Does it have a chance to be competitive?

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Posted 12 September 2014 at 14:56

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It won't be like teir 2 or anything, but it could win.
You will lose to aggro decks like affinity, infect, boggles and mer.

I say you should give it a shot before you change anythign else.
Findout what match ups are the worst and then come back for help
its really hard saying without results.

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Posted 12 September 2014 at 15:00

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Some things to look out for are a turn one Thoughtseize that strips the best nonland card from your hand, and Splinter Twin, that solitaires uneventfully and wins all at once on or around turn four -- often with a 0-CMC counterspell for protection. You'll want to be able to chump or remove a 3/4 or 4/5 on average Tarmogoyf. Those are pretty common Modern scenarios to keep in mind as you formulate your strategies.

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Posted 12 September 2014 at 15:35

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I would remove hindering light for another path and decay

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Posted 12 September 2014 at 15:41

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Alright I'll keep that in consideration

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Posted 12 September 2014 at 15:59

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Holy Manabase Batman!

I would recommend dropping a color from the list and making your lands better.

I think you gain the least from blue (I hate to say that, but you are mostly an on-curve planeswalker deck not one that can make good use of counters).

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Posted 14 September 2014 at 06:47

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