Crabby Mill

by sage19 on 23 April 2011

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

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Deck Description

Quick milling via Glimpse, Tome Scour, Mind Funeral. Secondary milling via Hedron Crab, multiple lands per turn Dreamscape Artist.

Deck Tags

  • Mill

Deck at a Glance

Social Stats

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This deck has been viewed 1,069 times.

Mana Curve

Mana Symbol Occurrence

0372900

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Crabby Mill

good deck but me and my friends made one better that we have, it has some tomb scour they do some instant mill thats good for there mana cost this deck has a good idea instead of cancel place couter spells and some essence scatter, take allok at some of my decks i do have a control deck also add oona queen of the fae she has a great ability it can be used in either a black or blue it dont relle matter but she has amazing abilitys

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Posted 23 April 2011 at 18:10

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and take a look at my deck to see if it might help: http://www.mtgvault.com/ViewDeck.aspx?DeckID=159956

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Posted 23 April 2011 at 18:15

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I see your style though is a traditional blue, delay, mill a bit in the meanwhile. The thing is that when played right this deck will have milled your deck before you can get any of those bigger creatures out :-) .
The thing is you really don't take full advantage of the hedron crab, they're there but not being fully utilized. With the right draw I can use the mill effect of the crab 4 times in one turn by laying a terramorphic expanse, fetching the land. Then use the dreamscape artist to fetch 2 lands and use the effect two more times. This nets me a mill of 12, and I have two lands untapped. Put more than one crab out and you're really moving, not to mention getting a tome, mind funeral, or glimpse at the same time to cast with the two mana. Many of the spells I'm using can either slow down the game OR transmute to get the mill cards. Haunting echos and the Void deal with the Gaea's Blessing and the like, and the Nemesis is there is the game goes on too long.

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Posted 24 April 2011 at 00:41

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