Jund Scavenge

by Sajomir on 05 May 2013

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (2)



Planeswalkers (1)


Enchantments (1)

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Deck Description

Cheap, efficient dudes swinging sideways, that just won't stay dead! Please let me know what you think!

How to Play

The idea of this deck is to play cheap, efficient threats. It heavily focuses of creatures that have three things in common: low mana cost, high Power, and immediate board impact when played early. Play the creatures you can on the first few turns, and if some die, that's OK. If they choose to eat 4 and make you sacrifice Vexing Devil.... lol

The two key cards you want are Lotleth Troll and Varolz, the Scar-striped. LOL Troll lets you get creatures in the graveyard without casting them, and his trample offers a great target for all the scavenging you'll be doing. Varolz takes all those beautiful dead guys and gives them new meaning.

Use Grisly Salvage to dig for your Varolz, or for fixing if needed. It's fine if creatures or lands get discarded. You will have more scavenge targets, and Deathrite Shaman will get to make use of its rarely seen third ability. As the deck runs a lower land count, this ability ensures you have the mana to make your plays on time, as well as adds fixing.

The weakest cards seem to be Blood Scrivener and Geralf's Messenger. Still working on what to do with those.

Sideboard:
Auger Spree and Revenge of the Hunted get put in when you need to race the opponent's midrange. Your scavenge even makes it possible to turn Auger Spree into a pump spell to get a fast, explosive finish.
Domri Rade and Deadbridge Chant go in for longer, grindy games, as they provide lasting card advantage.
Skylasher, Abrupt Decay, and Gaze of Granite are for bant hexproof, though Gaze might be too slow.

Deck Tags

  • Jund
  • Varolz
  • Standard
  • Scavenge
  • Undying

Deck at a Glance

Social Stats

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Mana Curve

Mana Symbol Occurrence

00371116

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Jund Scavenge

Abrupt Decay and Domri in main, (Moat effects kills you). Full set of Deathrite and load up for B-tap on him as it wins games, (Charms and Scullcrack). Have you noticed Experiment One? Oh, and you need Lilliana to handle the hoard decks...

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Posted 10 May 2013 at 23:46

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I took searing spear over abrupt in the main as spear is more versatile. I do side in Abrupt against enchantments, Liliana, and certain creatures, but all in all, abrupt is not worth maindecking. Deathrite is not in as a win condition. It was either him or diregraf ghouls, and I felt my deathrites provided a lot more utility. They're also great hate cards which eat up removal. Plus, I only own three :P
Liliana in here would be pretty nifty, though. The discard isn't so bad on my end, and the sacrifice is free removal.

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Posted 11 May 2013 at 15:23

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I play Mono White hatebears and Goblins quite often, (they both kick ass against 70% of decks in the format), and Liliana is a monster against those decks, she needs to be included. You seem to have such a decent understanding of how a card functions within a deck that your statement re Spear vs Decay makes no sense, have you ever taken this deck to a competitive environment? Decay is far superior, its not even a contest! That said; there is no reason you cant play both, there are worse cards in this deck you can dump to make room for both...

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Posted 12 May 2013 at 04:49

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i like it. You could use phylactery lich instead of geralf as the lich is a 5/5. Also slumbering dragon comes in for one red and is a 3/3. I have thought about using Jarad as well for the sacrifice ability to dmg opponent and then scavenge onto Varolz. With Geralf though you bring him into play, opponent loses two life, sac him with Jarad or fling and they lose three life, undying brings him back for free and opponent loses two more then sac him again for 4 dmg. Lots of options for mid-game.

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Posted 11 May 2013 at 12:39

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