Mill

by Salad09 on 18 April 2012

Main Deck (60 cards)

Planeswalkers (2)


Artifacts (2)


Enchantments (6)


Sideboard (0 cards)

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Deck Description

Comments will be greatly appreciated!!!!!
Also always open for tips/suggestions for any of my decks.

***edit
took out 2 traumatize to put in 2 more archive traps
took out 2 trepanation blades for 2 propaganda
took out 4 island for 4 evolving wilds
took out 4 ponder for 4 brainstorm

Deck Tags

  • Mill

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,204 times.

Mana Curve

Mana Symbol Occurrence

044000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Legal in Legacy

Deck discussion for Mill

Mursh has deleted this comment.

Posted 19 April 2012 at 02:41

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Hi there. Nice looking mill deck. I have some suggestions you can consider that you may like.

Propaganda is a much better defense than guard gomazoa. Guard will stop 1 creature per turn where Propaganda keeps your opponent from attacking with more than 1 or 2 creatures per turn and isn't as venerable as a creature. Also if you drop a second propaganda your opponent is stalled out for a very long time. Giving you time to mill. Since you are running mono blue Back to basics would fit well with this strategy also.

Try Brainstorm instead of visions of beyond because it triggers Jace's Erasure 3 times, isn't conditional and can win you the game. Example, your opponent only has 2 cards left in their library, cast brainstorm on them and they will loose right away for being unable to draw 3.

Hedron Crab is a great miller and becomes super powerful with fetch lands because you get to trigger landfall twice. Misty Rainforest and Scalding Tarn or Terramorphic Expanse on the cheap. Also lands that go perfect with Hedron crabs are Oboro, Palace in the Clouds and Undiscovered Paradise because they guarantee that you can play a land each turn.

You should run more Archive Trap and take out Traumatize. Trust me on this Traumatize seems great at first but it can not win you the game and for a 5 mana investment you could be doing a possible game winning archive trap for 13 or increasing confusion flashback for 8. If your opponent is down to their last 13 cards Traumatize will only mill 6. Archive trap has the added benefit of being cast for free in many cases.

I also suggest Vision Charm over Tome Scour. Its an instant and it adds some limited disruption for the deck.


Lastly since you are very low on aggro you could take out the Trepanation blades and put in something like Echoing Truth or counterspell to give you ways to disrupt your opponent.

Good luck with the deck!

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Posted 19 April 2012 at 02:47

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You might want to put a few mindshriekers in there. Good luck!

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Posted 19 April 2012 at 04:52

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Traumatize is only in there because that was like the first milling card that i pulled and built a deck around. So when i get time to get more archive traps i will be replacing traumatize. Ive noticed I'm usually just holding onto the traumatize after i win the game anyway.

Im thinking of replacing the trepanation blades with 2 propaganda.

Also thinking of dropping ponder for 4 brainstorm. This one im not too sure tho to me they do the same thing. Just one triggers jace's erasure 3 times and the other once.

I'm also fairly new to the game so i dont know of these older cards lol.

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Posted 19 April 2012 at 05:24

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